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  1. #1
    Player
    Apocrypher's Avatar
    Join Date
    Jul 2015
    Posts
    34
    Character
    Kataruma Sorrowyn
    World
    Brynhildr
    Main Class
    Rogue Lv 70
    It's all good in theory that we should not be required to come back halfway through a break just to get our stuff back, but the reality is that keeping the data around for all characters like this would bog the servers down more than we think. The Calamity Salvager is merely the cache for the housing system in this case - you have to eventually empty that cache for the game to keep running smoothly, just like a regular computer. The resources SE allocates to FFXIV are finite here & need to be closely maintained.

    Housing has basically turned into a whirlpool: it looks great & spectacular, but you have to put forth the effort to stay out of the tunnel once you're in motion (logging in regularly) or else you're gonna get sucked to the bottom and possibly die/get maimed (lose all your stuff due to inactivity).
    (0)

  2. #2
    Player
    skeletonfingers's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Exodia Lunalu
    World
    Exodus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Apocrypher View Post
    the reality is that keeping the data around for all characters like this would bog the servers down more than we think.
    Mind explaining to me how Trion Games lets me have UNLIMITED dimensions (housing rooms) in Rift? Sure, I can only have 1 active dimension, but I can keep my housing items in the inactive ones and since it is a FREE game those items and dimensions are never deleted when I do not log in for any amount of time. I am confused how they dont hit issues with data bogging down their game and FFXIV does.

    Either Trion Games has access to better tech than SE, or they just choose to bless their players (even the non spending ones) with a better housing experience. i.e., one that doesn't delete your items due to inactivity.
    (3)

  3. #3
    Player
    CatfishCassie's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Cassie Caradoc
    World
    Coeurl
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Apocrypher View Post
    It's all good in theory that we should not be required to come back halfway through a break just to get our stuff back, but the reality is that keeping the data around for all characters like this would bog the servers down more than we think. The Calamity Salvager is merely the cache for the housing system in this case - you have to eventually empty that cache for the game to keep running smoothly, just like a regular computer. The resources SE allocates to FFXIV are finite here & need to be closely maintained.

    Housing has basically turned into a whirlpool: it looks great & spectacular, but you have to put forth the effort to stay out of the tunnel once you're in motion (logging in regularly) or else you're gonna get sucked to the bottom and possibly die/get maimed (lose all your stuff due to inactivity).
    As a programmer, I can say that if they're spending more than a 20 gigs of total storage on the calamity salvager, they're doing it wrong. The Calamity Salvager only needs to store the character ID and the ID of every item on it. Even if you have 100 million characters that have the maximum number of FC room items (50), that's only *maybe* 21-22 gigabytes of data on their servers, assuming they use a long integer for their ID's, which is way more storage than they need. I can store that on a $12 thumb drive.
    (4)