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  1. #21
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Daemius View Post
    As a single class player, I level other roles merely to get into roulettes faster/help friends, the esoteric system was fine to me. But I'm not the entire playerbase. Having unique gear at least on an archetype basis would be the best compromise I agree, though Squeenix have kind of trapped themselves with DRG/MNK. Both use strength but one wears "leather/cloth" and the other "mail/leather".
    What will likely happen, is they will add more DPS to the game, and likely those DPS will share - just as MCH shared with BRD.

    If I had to guess, SAM will share with DRG. I don't see them taking SAM into a light-armor role. It also makes sense - Polearms and Katanas are a favored weapon of Samurai, so having it share the same armor class with the lance-wielder makes sense to me.
    (4)

  2. #22
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eidolon View Post
    What will likely happen, is they will add more DPS to the game, and likely those DPS will share - just as MCH shared with BRD.
    That's my assumption, too, or else raid drops will start to get really messy. To be honest, they probably should have left MNK and NIN combined as they are for pre-2.4 gear, as it's going to get pretty weird down the line since there aren't really any iconic jobs left that would fit with either MNK or NIN's armor. There's Dancer, which we'll probably see someday, which could go on Scouting or Striking, but that's really about it, unless they come up with something whole cloth.

    Given that so many of the MNK/NIN sets are just palette-swaps of each other anyway, I have a hard time reconciling why they felt the split was necessary. At one time, I reasoned that, since all of the melee had essentially the same stat priorities, they gave them separate sets so that they wouldn't always be competing over the same pieces of gear (and ultimately, looking exactly the same). At the time, PLD and WAR wanted different stats to a degree, BLM/SMN had different priorities, and so did both healers.

    With the buff to Criticial Hit Rate, though, that doesn't really hold true anymore in most cases (with the exception of BLM's preference for Spell Speed). Just about everybody wants Crit as a focus now, so the rationale I thought they had initially doesn't really hold up as well.
    (2)
    Last edited by Alahra; 02-16-2016 at 07:57 AM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #23
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Eidolon View Post
    Sometimes I wonder
    I think I have wandered into a preexisting debate I was never involved in before...

    Quote Originally Posted by Eidolon View Post
    Instead of "The designers invested in giving one job a unique look", complain that "The designers didn't invest in giving all roles a unique look." That's a far more endorse able argument.
    I'm going to focus on BLM/SMN because the Shiva gear is obviously primarily designed for healers anyway and I'm not upset that all three healers share a set, just that five unique jobs in total which amounts to 43% of jobs played (source: 2015 census) share a single model - again. The BLM/SMN gear shown in the video isn't even the same colour as the primal it's inspired by. They also share the exact same issue as melee DPS with queues, so that point isn't really relevant here. Of course I inherently agree with you that unique models for different roles is the ideal and we're going around in circles because there's no disputing this; however I only questioned whether the decision made sense and I stand by that. I personally think that the team's design resources have been allocated extremely strangely with this gear.
    (0)

  4. #24
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Serilda View Post
    I think I have wandered into a preexisting debate I was never involved in before...
    Sort of, yes. There was another thread specifically about the Caster/Healer gear sharing late last week (and it's come up in a couple other threads about the Lore gear, too).
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  5. #25
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Am I the only person that realises if we got Titan tank gear we would be walking around looking like a giant poo?

    If that pic is right then taht is literally just a copy paste of Void Ark gear with better ilvl and stats. Extremely lazy on SE's part.
    (3)

  6. #26
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Tanks complaining that they're the ones getting shafted when healers and casters share the same palette swapped gearset a good 90% of the time.

    Oh goodness, what absurdity.
    (3)

  7. #27
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Serilda View Post
    I think I have wandered into a preexisting debate I was never involved in before...

    just that five unique jobs in total which amounts to 43% of jobs played (source: 2015 census) share a single model - again.
    Honest question - I looked it up and found it interesting. But what does the game use to determine "jobs"? Wasn't it just "Having the job at max level", not necessarily those who main it?

    In such a case, both SCH and SMN are heavily skewed because both of them share the same Class. I don't know how reliable this is if it's "Max level in the job" as the requirement.
    (0)

  8. #28
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Haven't you learnt yet, SE development time = making one thing then ctrl c > ctrl v
    (0)

  9. #29
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stupiduglytaru View Post
    Haven't you learnt yet, SE development time = making one thing then ctrl c > ctrl v
    And somehow I'm still mad how uncreative they do for DRK,AST, and MCH's ilv 100-110 pvp gear.
    (0)

  10. #30
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Quote Originally Posted by Eul View Post
    And somehow I'm still mad how uncreative they do for DRK,AST, and MCH's ilv 100-110 pvp gear.
    As a pvper player, I feel this.

    As for the other sets the day the i110 stuff became rankless I cried inside, only to be replaced by some copy n paste crap.

    The only saving grace, dem sexy mnk fists.
    (0)

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