Quote Originally Posted by Sypherblade View Post
I agree with this ^

be nice if everyone was technically level 1 at all times...just only got stats from gear.

maybe learn abilities from gear like in FFT and FF9....just have to be the correct job to equip the item
That's one way. I'm thinking along the lines of:

Each location/set of enemies is able to net you the needed exp to gain the next few levels. Where-as the other enemies that aren't around your level give you no exp. Make it so that those enemies that net you exp give you enough each so that you won't be sitting around, grinding. Say like, 10 enemies or something.

Just remember how in FFVII you were more than likely able to progress in the story and defeat your enemies all the time because you were usually at the right level at the right time. This was due to the environment being as big as it was, requiring enough exploration to have battles and maybe other factors...but maybe that's due to the random battles so I could be wasting my time here.

What do you think?