Not that hyped for 3.2. Same formula, half of which I expect to be disappointing. Lack of vision and too many limitations is slowly killing this game for me.
Not that hyped for 3.2. Same formula, half of which I expect to be disappointing. Lack of vision and too many limitations is slowly killing this game for me.
Well, it doesn't have to. FFXI attract a lot people that play that game for 10+ years and growing strong. They can borrow some formula over there and implemented it here. They already have a lot of ideas and development time over there that work really well. Honestly, even 1.0 I feel like I had more fun and overall a better game despite all the flaws and problem it have. Atleast it feel like a Final Fantasy game that I'm playing and it unique in it own ways. I think Tanaka have some really nice ideas and plan for the game, just execute it poorly. Yoshi come, all he did was turn FFXIV into Wow with a FFXIV Title slap to it. Then he just use the same formula over and over again because it work well in A Realm Reborn and it was successful. But I highly doubt this game can last a couple more years with the same re-hash.
Last edited by Tisharu; 02-13-2016 at 07:09 PM.
Give me patch notes and then we'll talk. Trailers do nothing for me. Especially since it looks like more of the same.
New dungeons and raids are old on release, because you previously had dungeons and raids. Or something. People are weird.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
wondering if leviathan model is shared , that means that the gear set is going to be BRD/MCH/NIN? or will nin have its own set ? Oo , while i hated the idea now i kinda like it , dont having to farm 2 sets for my main and an altwill save me tomes and time
Last edited by Genaxx; 02-13-2016 at 08:54 PM.
I've been chasing it for longer than that and I'm happy. I like the game's core content structure, and I want them to continue it. I like the way dungeons are structured, I like the MSQ (as a lit major, I actually find HW's to be far better structured than ARR's, which was an absolute mess when it came to pacing). I'm glad they're adding content to help people learn the game's basics and to test themselves without recourse to third party tools (something the console population completely deserves). I'm pretty excited for Midas, too, because they're going back to a level of balance I'll actually be able to enjoy.
If they massively changed the structure of the game, as a core subscriber, I'd be quite upset. I'd want to know where my new dungeons were, or why we weren't getting our 24 man raid, or why the raiding structure (which I enjoy) was suddenly different, and so on. I like this game, and I look forward to the release of new areas, dungeons, and bosses to explore and new gear to collect every few months.
It's clear that you don't like it. So please, spend your entertainment dollars to do something that you do enjoy—find an MMO that offers the sort of content you like to play. Don't expect a game whose core content model is not what you want to suddenly adopt a different core content model.
FFXI hasn't been growing for years. It's still profitable for the company, of course, but its population is far smaller than this one's (and even at its peak, never hit the subscriber levels that FFXIV has).
Last edited by Alahra; 02-13-2016 at 09:32 PM.
FFXIV/Glamour Blog
http://www.fashionninjutsu.com/
Most players do the beast tribes because of the stories (and the rewards), not because of the tasks
And each beast tribe have a own story to tell.
People should stop to ignore the story and reduce a quest down to its tasks.
Tome and 6 months. Don't expect new tome gear in 3.3New Tomb - Yay, more tomb to grind to max out ilevel when it become obsolete again in the next 3 Months.
Last edited by Felis; 02-13-2016 at 11:46 PM.
Do you actually think that the Novice Hall is going to change this? I would assume the only people using this are going to be extremely new to the game, and won't be used to learn how to play by players who have put in the time to get 50+. (It may still be used by players like Alahra for the glamour :P)
From what I read, and I could be wrong, was that you can be a Novice for the first 40 hours. I imagine some (especially 'bad') players will not even make it to a dungeon by this point. Even if they do make it to dungeons, they have only a few skills and it is going to be hard for them to learn much.
The most I see them learning is that Rage of Halone combo is the way to generate single target enmity, and to use flash for aoe. The thing is, PLDs at 60 are not the problem. I don't see PLDs at 60 not understanding how flash or combo's work. What I see at 60 is people who don't understand how to use their 50-60 skills and pull incredibly subpar DPS. This stuff won't be taught in the Hall of the Novice. IMO we won't see much if any real effect on skill level in end-game with this added.
Indeed, at least. It's a really crappy solution that looks like it took a lot of development time, but it will at least address the problem. The issue is that it won't address it well, so it turns out to be a case of added dev time over other options with a worse solution over other options. This seems like a huge waste to me.Oh yeah, PS3/4 players totally have a parser already.
Also yeah, having a parser totally tells you that YOU have enough dps to clear X content when in fact your tanks, healers and/or co-dps are just carrying your ass because you're 300 dps under what you should do. at least these dummys will hard-tell you that you aren't as good as you thought you were.
As you mentioned the PS4/PS3 players who want to improve are the most likely target audience with this. However, due to the fact that it doesn't give you real time DPS numbers, players won't see how subtle changes to their rotation change their numbers. They won't see how their damage changes over time with different openers or buff usage. It's possible the clear times may remain constant, but timing of damage is equally as important in raids. For example, during Bismarck Extreme, it was important to get the snakes down and time your buffs to use then. If it resulted in slightly lower DPS because you used Raging Strikes on a snake vs Raging Strikes on aoe for 3 Vanu adds, then so be it. It was better for the team over all for the clear (I am talking about near release, it's not a DPS check any more). A DPS meter in game, real time, for the party, allows you to see how these change in the actual content you are trying to clear. It allows you to see and adjust and see again how your changes are helping or hurting your team. It allows you to see how your damage compares to other people while you are leveling up and to know if you are in the right ballpark. It lets you see how new skills affect your damage with proper feedback. It lets you see how your buffs to the team during certain phases actually help or hurt. A dummy in an instance where you are solo does nothing of this.
Conversely, we're going to see PF's pop up demanding that you've cleared X dummy, but then you may just get people lying about it. They join, perform poorly, people get mad not only that they are performing poorly but also that they lied. So Instead of a situation where a parser is in game and they are humiliated for pulling poor DPS, they are going to be humiliated for pulling poor DPS AND chastised for lying. You're going to get people who are able to kill the dummy and join the content, but then not understand how to time their skills, buffs etc to clear the content properly. You're going to get people who cleared the dummy who join the PF, but then can't do mechanics. You're just going to get a huge mess off stuff, but then when the team tries to help them out, "Hey, you should do the thing", you'll get "Shut the F up, I cleared the dummy, I met your elitist requirements, now shut up and do your job." or some other BS. Honestly, the instant backlash towards 'elitist' players is a hell of a lot more toxic than elitist players are themselves in this game.
Last edited by Kaurie; 02-13-2016 at 11:48 PM.
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