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  1. #181
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Whiteroom View Post
    I don't believe it give a parse, it's just a striking dummy with different HP values that you can't see, so most likely a waste. I don't even know if a mentor can join you for it.
    I'm sure it will tell you the time you needed to beat it in the chat. Maybe also a countdown in the UI.
    Bad to see in the trailer, with the UI turned off
    (0)

  2. #182
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Felis View Post
    I'm sure it will tell you the time you needed to beat it in the chat. Maybe also a countdown in the UI.
    Bad to see in the trailer, with the UI turned off
    I'm trying not to get my hopes up, there have been a few times where I gave them the benefit of the doubt (see diadem) and been let down. Better to expect little and be pleasantly surprised. Besides, Yoshi really overly babies the player base as if it were all children playing hello kitty, so I don't think any pressure will be put on.

    Right now it seems a total half measure, so I'm not to positive on it. Lucky for me, from the trailer it will be the only thing I don't agree with. It seems they like to come out with one waste of resources (See Verminion, or pretty much any GC thing) each patch, and this will probably be it.
    (2)
    Last edited by Whiteroom; 02-14-2016 at 02:31 AM.

  3. #183
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Felis View Post
    I'm sure it will tell you the time you needed to beat it in the chat. Maybe also a countdown in the UI.
    Bad to see in the trailer, with the UI turned off
    screenshots or trailer showed a timer on the right. forget which

    update:http://i.imgur.com/DPqM8bY.jpg
    (0)
    Last edited by Kaurie; 02-14-2016 at 02:42 AM.

  4. #184
    Player
    drivendawn's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Driven Rapturespell
    World
    Mateus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Genaxx View Post
    So true. They're not even new they're rehashed so really we only get 1 new dungeon.



    They share the same set but NIN will most likely be separate to BRD/MCH, like the usual scouting and aiming gear.
    The hard mode dungeon maybe rehashed in a way but they change the look of it quite a bit with new mobs, new bosses and mechanics making it rehashed only in name really. I don't see where the new raid is rehashed at all.
    (7)

  5. #185
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by drivendawn View Post
    The hard mode dungeon maybe rehashed in a way but they change the look of it quite a bit with new mobs, new bosses and mechanics making it rehashed only in name really. I don't see where the new raid is rehashed at all.
    What they are saying is, because its a raid, we had raids before. Rehashed.

    2 new dungeons? We had new dungeons before. Rehashed.

    New beast tribe quests? We had new tribes before. Rehashed.

    New side story quests? We had new quests before. Rehashed.

    New story quests? We had new story before. Rehashed.

    Basically, after whatever this game has was made the first time, all the other stuff that came after was a rehash


    Like this: "WOW Shrek was amazing!!!"
    then
    "Shrek 2? More of the same. Rehash. Not watching."
    (8)
    Last edited by Toguro; 02-14-2016 at 03:22 PM.

  6. #186
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Its just a repetative cycle wich only means someone at the dev department is very lazy.
    Yoshi P needs to step his game up a bit and actually listen. There is no joy in burning yourself out with the option of 2 dungeons every day until the next currency and you keep repeating this.

    I don't think anyone here requested that.

    Glamour, hardcore AFK and crafts is the only endgame sadly.
    Presenting one primal ex and one raid dungeon isn't listening to the players and giving us enjoyable content. It becomes a chore/burden not something fun. Its way too repetative due to the small amount of content and difficulty of overrall content. Casuals are beeing devalued assuming everyone here would cry from a tiny difficulty outside of ex primals and whatever midas brings.

    I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?

    3 years later this game still hasnt fixed the following:

    The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.

    Gears for crafts/gathering/dps/healers is getting presented way too fast leaving us with a content that constantly makes you chase a higher ilvl number making previous progress unrewarding. Its already been proven that even with the weekly cap you can't gear up all jobs before a new currency gets introduced making that obselete and whatever you acheived so far very useless.

    Diadem still broken and useless.

    First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.

    This whole envoirment of only applying to new players is killing the community. Eventually new players will also grasp the game and then what? You can't always expect that its going to be a huge impact on new players constantly. Especially if the current consumer/target group is these MMORPG jumpers that really don't care for FFXIV as a brand and are currently playing this because its hot right now.

    Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.

    Bash me as much as you want but thats the reality of this game. I honestly don't care if other MMORPGs are like this I'm playing FFXIV because I'm expecting something different not a copycat gameplay of everything else. If all other MMORPGs had a penguin that came and slapped your face at level 10 it doesn't mean FFXIV has to do it aswell.

    I honestly HATE all players that play this game and use the arguement oh this reminds me so much of WoW thats where the game fails. This game shouldn't remind you of any MMORPG it should be unique there is still time and hope for a change if only SE actually listened.

    Many of the players that are part of this wonderful community signed up because we love FF as a brand and the envoirment and we are getting torn apart by this carrot stick chase like Tisharu has said.
    (4)
    Last edited by FizzleofHyperion; 02-14-2016 at 05:04 PM.

  7. #187
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Im looking forward to 3.2. It looks like it will be fun.

    @FizzleofHyperion I think your unrealistic in your expectations and some FF11 players seem to be willing to tolerate it otherwise they wouldn't be playing anymore. This pattern is hardly new. FF14 is what it is and its not going to see a massive overhaul again, at least for quite a while. I think its much more likely they would start on a new FF MMO rather than try and rework FF14 again.
    (1)

  8. #188
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by FizzleofHyperion View Post
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Try not to speak on behalf of anyone else than yourself. Most FFXI players I know are happy with the game as it is now.

    Quote Originally Posted by FizzleofHyperion View Post
    I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?
    See you in 3 weeks to know if you have Midas savage on farm then ? The difficulty has beenannounced to return somewhat to coil level with mechanics as core difficulty. Should be easy right ?

    Quote Originally Posted by FizzleofHyperion View Post
    The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.
    Having crap dropping at abyssimal drop rates in open world isn't good design either. Though there could be some open worlds dungeons, maybe ?

    Quote Originally Posted by FizzleofHyperion View Post
    First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.
    It's been like that since atma. Where were you then ? Relic is supposed to be a time sink, and a gil sink. Same for the crafting/gathering gear that you are forced to overmeld to do anything useful.

    Quote Originally Posted by FizzleofHyperion View Post
    Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.
    Noone prevents you to be social and talk with your server. That was even the point of one of my threads a bit while back. Spending hours just chatting with others seems counter-productive in a game, but in a MMO it is not.
    (12)

  9. #189
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FizzleofHyperion View Post
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Then.... go play XI, if it's so wonderful?
    (5)

  10. #190
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    I have no idea where folks get this "FFXI doesn't do rehashed content" stuff. These people must not have played FFXI long. I will admit FFXI did do some pretty cool things, especially it's open world, but there have been quite a few rehashed stuff that was pretty thrown together and people ate it up. Examples? Why sure!

    Dynamis: Basically, your 3 cities with a different color palette and some mobs tossed in, not to mention armor to get folks to do it and bam, content. Other areas were added with the same change, except now, it accessories to get!

    Abyessa: Do I need to even start? Fine.. AGAIN the same areas as the normal open world with some areas blocked off, but now with harder mobs, lights and a time limit!

    Weakness Procs: Abyessa mechanics began infesting lot of other content as well, including the rework of the new solo - friendly dynamis, which now forced players to find the weakness proc on not just NMs, but regular mobs as well. This was then dragged out even more with NMs that were later added into the new Seekers expansion.

    Trial of Maigan: Fun the first day, now a days if you want to upgrade anything, that'll be your path, which has you again and again and again doing pretty much the same requirements. Kill this, collect this, turn in, upgrade weapon, restart. A rehash if I ever saw one.

    And these are just the things I can think of currently off the top of my head. FFXI was great and I loved it as well, but to say it doesn't use old content for its new stuff..is just plain wrong.
    (10)
    Last edited by Esp; 02-14-2016 at 10:09 PM. Reason: tablet loves to auto correct and 1000 word limit! Argh!

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