Results 1 to 10 of 174

Hybrid View

  1. #1
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by vp_cmc View Post
    And of course on top of than just don't use them.
    For those of us that find constant teleportation immersion-negative, that's not a satisfactory solution. In a sense it's a narrative thing: heroic, fantastic quests nearly always involve a journey, but we tend to skip most of the journey part of the heroic quest in this game. Someone else explained it far better earlier in the thread than I had been able to:

    Quote Originally Posted by Niwashi View Post
    It's the difference between walking to a destination to reach it and taking a walk for the sake of taking a walk. You see the scenery in either case, but in one you have a sense of purpose while doing so.
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #2
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Alahra View Post
    In a sense it's a narrative thing: heroic, fantastic quests nearly always involve a journey, but we tend to skip most of the journey part of the heroic quest in this game.
    You can't use teleports before you attuned. In order to attune you first need to come to that aetheryte. Here comes your jorney.
    (1)

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by vp_cmc View Post
    You can't use teleports before you attuned. In order to attune you first need to come to that aetheryte. Here comes your jorney.
    Are you normally this condescending and dismissive?

    The "journey" you mention has taken up an incredibly minimal portion of my playtime, to the point that it's largely forgettable, which thus means the immersive value it provides is negligible because it's dwarfed by the multitude of times you simply warp there instead.

    Please bear in mind that this is a matter of personal preference. Some players don't need that level of immersion and others prefer it. Being condescending and dismissive about it isn't going to make me suddenly not want it.

    Edit
    I'm at the post cap, but I just want to address this:

    Quote Originally Posted by MilesSaintboroguh View Post
    How was her comment condescending?
    It's the "Here comes your journey," bit mostly. In addition to not really engaging with the general thing I was talking about (which is that journeys are a big part of heroic quest narratives, rather than a small one—in the narrative, the hero normally gets a shortcut back home, but everywhere in between, it's a journey) it also implies that I apparently don't know what we do in the game to unlock teleports or something, which is a condescending assumption to make.

    Quote Originally Posted by MilesSaintboroguh View Post
    I found it quite a journey walking from place to place for the first time getting chased by mobs until I found an aetheryte to attune to. Just because it wasn't immersive enough for you doesn't mean it wasn't for others. Kind of like what you are telling others that don't agree with you.
    And I don't think you'll find anywhere in this thread that I have dismissed other's opinions—I've only been stating the whole way that I (and the others that agree with me, at times) wish we had more immersion. I've never said that others who don't need any more or don't care about it don't get valid enjoyment out of the game or something.

    But the responses to my posts frequently try to argue against what I enjoy as if I either shouldn't enjoy it or that I should have no reason to want more immersion. I'll admit all day that the convenience of teleporting is great and indeed necessary for the game as it stands, but I do wish it weren't as ubiquitous for my personal taste while at the same time understanding that such a thing really wouldn't work in the game we have now (and would indeed turn a lot of people off).

    Put another way: don't take my personal enjoyment of a higher level of immersion for a belief that it would be good for the game as a whole. I don't think the game necessarily should remove teleports or anything like that—it's just one of those things I wish they had done a bit differently.

    Quote Originally Posted by MilesSaintboroguh View Post
    Let me bring this up. You say immersive value is lost upon teleport spam, but the same can be said for just walking through the same area dozens of times, which is what people complain about with the dungeon grind; there's nothing of value to stop for, so why go slowly in places you already got immersed in?
    It's not always about "going slowly," for me, though. Travel, to me, has an inherent immersive value in a persistent world like an MMO (and in open world sandbox games, too, which share some similar elements), as it makes the world scope feel larger (again, to me). It's like a sort of persistent reminder that the locations and regions are all interconnected. Every game has concessions in this regard (such as zone lines in this one or some warping and the like), which result in varying changes to the level of immersion I feel.

    Of the main MMOs I've spent time with, I generally felt the most immersed in FFXI's Vana'diel which had zone lines, but large zones, "physical" boats and airships, and relatively little instantaneous travel (and what it did have usually involved interacting with "warp points" in ways similar to FFXIV's city Aetheryte networks). I felt less immersed in WoW's Azeroth, but still fairly immersed (though the addition of personal flight and Dungeon Finder diminished that for me—which are other topics entirely), thanks to its overworld flight path system (not unlike Chocobo Porters here) and "physical" boats. I feel the least immersed in Eorzea because of the one-two punch of Duty Finder content and ubiquitous, disassociated teleportation.

    Beyond all that, immersion for me in a persistent world is best maintained if it is, itself, persistent. Going to an Aetheryte in a new city (or the unlock point for a new dungeon or something) once provides momentary immersion, but not persistent immersion.
    (3)
    Last edited by Alahra; 02-14-2016 at 01:19 AM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/