Yeah, it's been happening since Cataclysm honestly, after Dragonsoul, then in MoP after Siege, and now again after HFC, but moreso with Warlords, it's been....kinda hellish, 2 content patches for the life of the expansion, small ones at that, an entire continent cut out of the product, probable year+ of no updates.....and then people complain about what FF gives, while FF isn't perfect, I have people on my friendslist that only play WoW looking at the 3.2 trailer saying "holy shit, that one patch gave more than an entire expansion on WoW" it just gives a little bit of perspective for me.

Agreed. I played WoD casually at launch, and enjoyed the leveling experience well enough, but garrison work and apexis dailies made me want to blow my brains out. XIV is far from perfect, like you said. They've tripped up here and there in the expansion, and I still think raiding is this game's biggest weak point right now. However the good I've experienced here far outweighs the bad, so I'm more than willing to stick around and see what the future brings.

Well, he kind of had the point though. I would be excited except it's the same re-hash of the old Yoshi P. Formula we have been getting.
2 New Dungeons - Run it a couple of time and now you have to run it 100x for 3 Months for new Tomb.
New Beast Tribe - Exact same thing, fetch and kill quest. Boring.
New Primal - It look like a very cool fight until a couple of weeks everyone get their weapons and not touch it anymore. Also it done by the person who made Titan, so expect a lot of similarity. Nothing spectacular like Thordan.
Hall of Novice - Look pretty fun for people who begin the game for the 1st time to train and get new gears. But waste of development time TBH.
Sea, Cloud, Sky - An Instance where a Dummy fall from the sky where you test your DPS without anyone knowing. * Pat yourself on the back well done after it finish * More waste of development time when we already have parser that can do a better job. This is pointless.
New PvP - Same old re-hash with different rules. Boring.
New Tomb - Yay, more tomb to grind to max out ilevel when it become obsolete again in the next 3 Months.
New Hildebrand Quest - Everyone gonna finish it in one day, and the humors is getting out of hand. Lots of the jokes are really force that it so cringe to watch.
New MSQ - ARR Main Quest was better. Heavenwards is very mediocre, lots of people will just skip through the scence and get it done quickly.
Diadem - Doesn't look like they even put in any effort to improve it. Just decreased the time. What happens to the thing they promised like a set goal to guarantee loots when in there instead of a grind fest?
Alex Midas - The only thing looking forward to, but a lot of the floor and mechanic are re-hash. It seam too similar to the other floor and honestly Alex is very boring in term of boss, mechanic, theme compare to Coil. There only 5% of people interested in doing it.
If you are Happy with this patch, then I guess you can keep looking forward to the same old re-hash 2 New Dungeon, 1 New Trial, New Beast Tribe, continue of MSQ, Alex Stomach, New Tomb to grind over and over again for many more patches :P
Last edited by Tisharu; 02-13-2016 at 06:12 PM.



Ok let's play the angel's advocate for once:
beast tribe quests have always only been about the story between each tier. The quests themselves only serve as a way to get experience/tomes.
People keep complaining that the playerbase is bad and doesn't even know the basics of the game (I do that too). Devs provide a clear way to learn these (in case the guildhests weren't enough). People now complain that it's useless ? Get your stuff together, will you ?
Oh yeah, PS3/4 players totally have a parser already.
Also yeah, having a parser totally tells you that YOU have enough dps to clear X content when in fact your tanks, healers and/or co-dps are just carrying your ass because you're 300 dps under what you should do. at least these dummys will hard-tell you that you aren't as good as you thought you were.
TOME. 3 years in, it should be time to learn how it's called. anyway, you're welcome to tell us your miracle solution to get rid of tokens for gear without having weekly lock-outs on every dungeon. Low drop rates are lame btw. Even worse than capped currencies.
The rest is opinions about the content and I won't get into it because everyone is entitled to their own opinion. I'll just say that personally, I am hyped for the beauty of the content to come. Yeah it will be farmed after a while and become a boring grind eventually. But that happens to anything really. I can't think of any grind in any game (even solo player games) that wasn't boring after a while. That's what a grind is. So if we don't factor in the future grind and boredom, yeah the patch to come looks awesome and I feel totally hyped for it.
But again, opinions.
Do you actually think that the Novice Hall is going to change this? I would assume the only people using this are going to be extremely new to the game, and won't be used to learn how to play by players who have put in the time to get 50+. (It may still be used by players like Alahra for the glamour :P)
From what I read, and I could be wrong, was that you can be a Novice for the first 40 hours. I imagine some (especially 'bad') players will not even make it to a dungeon by this point. Even if they do make it to dungeons, they have only a few skills and it is going to be hard for them to learn much.
The most I see them learning is that Rage of Halone combo is the way to generate single target enmity, and to use flash for aoe. The thing is, PLDs at 60 are not the problem. I don't see PLDs at 60 not understanding how flash or combo's work. What I see at 60 is people who don't understand how to use their 50-60 skills and pull incredibly subpar DPS. This stuff won't be taught in the Hall of the Novice. IMO we won't see much if any real effect on skill level in end-game with this added.
Indeed, at least. It's a really crappy solution that looks like it took a lot of development time, but it will at least address the problem. The issue is that it won't address it well, so it turns out to be a case of added dev time over other options with a worse solution over other options. This seems like a huge waste to me.Oh yeah, PS3/4 players totally have a parser already.
Also yeah, having a parser totally tells you that YOU have enough dps to clear X content when in fact your tanks, healers and/or co-dps are just carrying your ass because you're 300 dps under what you should do. at least these dummys will hard-tell you that you aren't as good as you thought you were.
As you mentioned the PS4/PS3 players who want to improve are the most likely target audience with this. However, due to the fact that it doesn't give you real time DPS numbers, players won't see how subtle changes to their rotation change their numbers. They won't see how their damage changes over time with different openers or buff usage. It's possible the clear times may remain constant, but timing of damage is equally as important in raids. For example, during Bismarck Extreme, it was important to get the snakes down and time your buffs to use then. If it resulted in slightly lower DPS because you used Raging Strikes on a snake vs Raging Strikes on aoe for 3 Vanu adds, then so be it. It was better for the team over all for the clear (I am talking about near release, it's not a DPS check any more). A DPS meter in game, real time, for the party, allows you to see how these change in the actual content you are trying to clear. It allows you to see and adjust and see again how your changes are helping or hurting your team. It allows you to see how your damage compares to other people while you are leveling up and to know if you are in the right ballpark. It lets you see how new skills affect your damage with proper feedback. It lets you see how your buffs to the team during certain phases actually help or hurt. A dummy in an instance where you are solo does nothing of this.
Conversely, we're going to see PF's pop up demanding that you've cleared X dummy, but then you may just get people lying about it. They join, perform poorly, people get mad not only that they are performing poorly but also that they lied. So Instead of a situation where a parser is in game and they are humiliated for pulling poor DPS, they are going to be humiliated for pulling poor DPS AND chastised for lying. You're going to get people who are able to kill the dummy and join the content, but then not understand how to time their skills, buffs etc to clear the content properly. You're going to get people who cleared the dummy who join the PF, but then can't do mechanics. You're just going to get a huge mess off stuff, but then when the team tries to help them out, "Hey, you should do the thing", you'll get "Shut the F up, I cleared the dummy, I met your elitist requirements, now shut up and do your job." or some other BS. Honestly, the instant backlash towards 'elitist' players is a hell of a lot more toxic than elitist players are themselves in this game.
Last edited by Kaurie; 02-13-2016 at 11:48 PM.
Yeah, I just pulled back up the preview and I got mixed up. The 40 hours is only for the mentor system, not the hall of the novice. I will adjust my post above.
(Novice Hall) Entry Requirements
Upon reaching level 15 with at least one Disciple of War or Magic, players can speak with the Smith NPC located at the Adventurers' Guild in each city and several other locations.http://na.finalfantasyxiv.com/lodest...3d2c4227dfdc2e- Novice Network
Upon becoming a mentor, you will automatically gain access to the Novice Network, a chat channel where new adventurers can seek the advice of veteran players.
* The "New Adventurer" status is applied to all players who have less than 40 hours of play time.



Most players do the beast tribes because of the stories (and the rewards), not because of the tasks
And each beast tribe have a own story to tell.
People should stop to ignore the story and reduce a quest down to its tasks.
Tome and 6 months. Don't expect new tome gear in 3.3New Tomb - Yay, more tomb to grind to max out ilevel when it become obsolete again in the next 3 Months.
Last edited by Felis; 02-13-2016 at 11:46 PM.
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