Well, reading from your words, I think you have. My entire point was that there is a point about TP efficiency when talking about AoE, and that melees can spam AoE for so long before they run into TP starvation.
Again, you're using the total amount of potency as opposed to potency per enemy. It's great if you want to stroke your e-peen, but in terms of measuring how long it would take for a group of enemies to die, it doesn't really say a thing.As for the rest, I'm not even sure where to begin. Maybe put it this way simply, if you're at the point you're out of tp with 12 mobs to fight, as a ninja, you have 2 options: wait 2 ticks and do 1200 potency, or do 2 single target moves and do roughly 1/3 of that. It's not even close. At 6 mobs, it's 600 potency over the tp gained from 2 tics vs an average of about 440 potency on 2 single target moves. Those kind of differences add up.
I'm not sure I'd call the idea absurd. If there's a corridor that takes 25 seconds to run down, it's going to take 25 seconds regardless if it's done all at once, or in 5 second bursts. The true measure of efficiency is how fast can the DPS kill a group of enemies.And to say "pulling 12 mobs isn't the most efficient" is absurd, because at some point you're forgetting there's time saved in doing 1 pull instead of 2 or 3 pulls. Not to mention when you do bigger pulls the melee have more time between pulls to regenerate tp at the faster rate, rather than start fighting again every pack of 3 mobs and not get that benefit.
As far as TP goes, that depends on how long the tank takes between each pull. Outside of combat, TP regenerates at a rate of 100 TP per 3 seconds, or 30 seconds to go from empty TP to full TP. However, it's rare for a tank to wait between fulls, so the DPS may not necessarily start with a full TP bar. In the examples that I used earlier, I started with the assumption that the DPS starts each battle with a full TP bar. If it's not true that the DPS starts a fight with a full TP bar, then the time it would take the DPS to reach TP starvation is smaller.
I didn't forget it, it's just that it's not relevant to the discussion at hand. As long as HPS>DTPS, then the tank can stay up for an infinite amount of time, and thus, the limiting factor is how efficiently (read quickly) can kill the group of enemies. If DT > HPS, then the tank will die in T=DTPS - (HP of tank + HPS). Also factor in that as each enemy dies, then the DTPS goes down with each enemy death.And the only drawback to "damage is split between the enemies" is if the tank+ healer can't handle the incoming damage but we're talking about dungeons here, and when that gets to be the case you pull smaller cause you're undergeared, not because it's more efficient to do so.
But that is its own discussion all together, and doesn't really belong here.
If my math is off, then show it. Otherwise, you're just spouting meaningless fluff. I responded because I saw this discussion being based on a faulty premise, and I responded their math with math of my own. My sense is that you just simply don't like what I have to say, not because you are trying to find the truth.tl;dr your math is just really off. idk man. As much as I'd like to say "oh you showed numbers you must be right" if that were true nobody would ever fail a math test.