
As lovely as that would be tanks would be op and promote tanks to not use defensive cd at all..Two things.
VIT is effectively replacing STR as the main damage stat for tanks in 3.2. We don't know the exact ratio yet, but STR will still have some effect, just less than VIT. So that means that VIT will have less effect on damage point for point than STR does now. So any proposal to remove STR entirely is being made with the intent to simultaneously boost VIT up to roughly 100% of what STR does now. Even this is a little off for 2 reasons. There's slightly more VIT than STR on gear. You can eat food and get extra VIT, but non-tanks can't get their main stat from food.
The other thing is that STR has had no effect on Parry or Block amounts since 3.0. They are a flat 20%.


What is reading? xD
Reckless... This is from the Live Letter:
Aside from that.. I thought they changed str/dex contributions to parry/block well before 3.0.. Like back when ninja was released. I haven't looked back at the notes, but I thought it's been changed a while. /shrugWe will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.
From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.
Last edited by whiskeybravo; 02-12-2016 at 08:13 AM.

Reckless just simply has a fundamental misunderstanding of most of the abilities synergy with stats in this game, he thinks Berserk scales off STR, not attack power, Clemency off STR, not attack power, etc. he cant wrap his head around the fact that VIT will increase attack power now instead of STR.
TL;DR, stop trying to correct Reckless, he doesn't get it, he won't get it.


I don't think he doesn't get it, I think he doesn't understand what's being asked for.
Currently we have 20 VIT and 15 STR on a piece of gear which from 3.2 will be, let's say, 18 attack power. We're not saying remove that STR from that gear, we're saying that on the next gear they release, make it 28 VIT and 15 parry, which will be 19 attack power, an increase over what we had before but without using any STR, then from now on our gear just has to scale from VIT and we can have another primary stat instead of STR.
I understand what he's saying, STR will be like det still, so having it is still better than not having it (if we remove the STR from all old gear we'd lose attack power) but what you have to understand is the only reason they're not making STR completely redundant is because that would mean they'd have to rebalance all our old tank gear as they'd have to remove the STR and adjust the VIT numbers on what? 2000 pieces of gear? This way they just have to adjust the % modifier on 2 stats and then can adjust the numbers going forward.
Last edited by Cabalabob; 02-12-2016 at 10:40 AM.

Thank you Cabalabob. My whole point if strenght still adds towards damage it's still a good stat even when vit out scales it. That's what I'm saying. Just typed it very horribly. So I'll apologize for that.


STR isn't a secondary though, its present on all of our left side gear, its not like Crit or Det where you can be like "oh cool, this particular piece has this-that-the-other on it, I'll use it instead..." Its not a choice, its just kind of there, and at this point, the idea behind this thread is to remove STR, add its scaling to VIT (so that if VIT scales at .7 and STR at .3, just remove the .3 and make VIT scale at 1.0, eventually) so that we have space for another primary stat (like Parry, which should be buffed and made a primary stat so that it doesn't screw with Det, SkS, Crit, etc.).
Because currently, its not like you can choose to have a STR piece because it will always be in certain slots so you can't really gear for it like you can other secondaries where you cherry pick the pieces that have the ones you want, which is my problem in particular with what Reckless is saying. He's suggesting you can have a "STR build" when its really just an unnecessarily complicating stat at this point.
If they made VIT scale higher to compensate it would be better, since as it stands you are probably going to have to meld STR to VIT accessories which is really silly (imagine being a DPS and having your accessories not be STR capped, and having to meld additional STR to it instead of secondaries... come on....) I'm all for getting rid of STR if its just going to be a diet version of VIT that is making our AP scaling unnecessarily complicated and taking up a primary stat spot.
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