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  1. #21
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Cabalabob View Post
    I don't get what you're trying to argue here, VIT is going to give more attack power than STR after 3.2, having STR is no longer going to be necessary, WAR will still be just as strong using VIT as it would using STR how would it suddenly be boring because it's attack power comes from a different source (gear it can actually need on)?
    Soooooooooooooo what you're saying berserk scales off vit now? And again str still benefits d tanks just not as much as vit so it's still a good stat to have just not to main. Removing it off gear will change WAR big time. Vit attack will not scale like it goes now. I'm almost sure SE is nerfing the attack damage due to more health. It would be asinine to have more health with the same current damage.
    (0)

  2. #22
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Wouldn't STR still have a place in block strength calculation and the amount of damage parried?
    (0)

  3. #23
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by RecklessLion View Post
    Soooooooooooooo what you're saying berserk scales off vit now? And again str still benefits d tanks just not as much as vit so it's still a good stat to have just not to main. Removing it off gear will change WAR big time.
    You're flatly incorrect, WAR's skills that you're alluding to run off of Attack Power, which in 2 weeks is going to run off of VIT instead of STR, or VIT to a much higher extent than STR. So yes, actually, Berserk will (indirectly) scale off of VIT, as will (appropriately) Equilibrium and the like.

    Between posts like this and people running around calling Defiance the new broken WAR DPS stance b/c of the VIT conversion, I have to seriously question whether anyone reads the damn manual when it comes to this game.
    (3)

  4. #24
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RecklessLion View Post
    Soooooooooooooo what you're saying berserk scales off vit now? And again str still benefits d tanks just not as much as vit so it's still a good stat to have just not to main. Removing it off gear will change WAR big time. Vit attack will not scale like it goes now. I'm almost sure SE is nerfing the attack damage due to more health. It would be asinine to have more health with the same current damage.
    Yes, berserk and all your damage skills now scale off of VIT, 1 STR is probably going to be about the same as 1 determination from now on, you're right in that tank damage is likely going to take a hit from this patch, but phasing out STR in the future for a different stat won't change that.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #25
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    The only thing getting from this is making tanking a more boring class,3.0 was the most fun I ever had in tanking experience, it was challenging an risky, but if you did it right you had a great experience.
    Now I feel the challenge will go away w such high hp, since we dont sacrifice something to get something.
    (1)

  6. #26
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Hmmmm yall not hearing me. Removing strenght weakens berserk why.....because it's damage regardless the scale it's damage. Losing damage hurts berserk. Replacing it with a parry/block rate serves no purpose for WAR especially with a skill like intuition.
    (0)

  7. #27
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Two things.

    VIT is effectively replacing STR as the main damage stat for tanks in 3.2. We don't know the exact ratio yet, but STR will still have some effect, just less than VIT. So that means that VIT will have less effect on damage point for point than STR does now. So any proposal to remove STR entirely is being made with the intent to simultaneously boost VIT up to roughly 100% of what STR does now. Even this is a little off for 2 reasons. There's slightly more VIT than STR on gear. You can eat food and get extra VIT, but non-tanks can't get their main stat from food.

    The other thing is that STR has had no effect on Parry or Block amounts since 3.0. They are a flat 20%.
    (0)

  8. #28
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Quote Originally Posted by vigioX-Sun View Post
    The only thing getting from this is making tanking a more boring class,3.0 was the most fun I ever had in tanking experience, it was challenging an risky, but if you did it right you had a great experience.
    Now I feel the challenge will go away w such high hp, since we dont sacrifice something to get something.
    Honestly it's being forced into that WoW like trinity idea of a rpg. What made ffxiv great is now being ironed out into the normal game and game play. Eventually skills will be ironed, DF will be moot forcing you to FCs and if you care losing your outside life because yiu have to match the statics of your teams or fc to advance further. Oh well.
    (0)

  9. #29
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Wouldn't STR still have a place in block strength calculation and the amount of damage parried?
    No. This went away with Heavensward.

    Quote Originally Posted by RecklessLion View Post
    Hmmmm yall not hearing me. Removing strenght weakens berserk why.....because it's damage regardless the scale it's damage. Losing damage hurts berserk. Replacing it with a parry/block rate serves no purpose for WAR especially with a skill like intuition.
    What are you even talking about? VIT is replacing STR as our primary damage stat. How is this going to weaken Berserk?
    (0)

  10. #30
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    @reckless
    As of 3.2 your attack power will be predominantly based upon your VIT. Every skill that each tank has will likely be adjusted to scale from your attack power.


    As of 3.2- VIT is the new str.

    All SE has done is include language indicating that STR won’t be completely worthless on a tank, and this was likely done to avoid a total Sh*t storm from tanks who only had full STR or spent a bajillion gil for their pentamelds. A VERY SIMPLISTIC ANALOGY:

    3.2 damage -> Full VIT 1000 dps, Full STR 800 dps, no right side gear 500 dps

    “We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.”
    (1)

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