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  1. #11
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Kabooa View Post
    You might as well not have specialization at this point.
    Specialization was a mistake in the first place, so... yes?
    (1)
    Last edited by Callback; 02-12-2016 at 12:56 AM.

  2. #12
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by TheFolant View Post
    I think they should make crafting more restrictive myself. I'd have been fine with a single specialisation and even more focus on recipes with it.

    /shrug
    I think they should make combat more restrictive. I'd be fine with a single class per character, and even more focus on individualized builds within that class so you don't occupy the same niche as some others even within that choice.
    (0)

  3. #13
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Just uncap how many "specialist" stones you can have. The whole system is garbage of the highest tier, instead of pushing more into it they need to just let this terrible idea die in a fire.

    The system idea is nice, too bad they realized along the way they can screw everyone with some extra things thrown on it... now it doesn't benefit that lazy guy who couldn't be bothered to level more than one, and it certainly don't benefit anyone else. Bad skills, bad restriction, bad limitation, bad idea... bad everything.

    Please, just uncap the stone limit at the least.
    (2)

  4. #14
    Player
    RojGardoth's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Roj Gardoth
    World
    Jenova
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Callback View Post
    ...
    Here's a theme song for you.

    I don't agree with your view of not being able to be a specialist in every DoH discipline as being a de facto penalty. The very nature of the term 'specialist' suggests that there will be other areas in which one is not as proficient in as the specialization. Is it also a penalty when you can't load up all the cross-class skills that you'd like to use? On LTW for instance, I often make do without Manipulation although I would very much like to have it loaded. I find my other skills more a necessity though so I just use MM1 instead. So..penalty? No. Limitation? Yes. And most importantly: I can still achieve what I need to without it. If there are items in one specialist category you really want, save up some red scrips and buy another Soul of the Crafter so that once you have those, you can switch over to what you really want to specialize in. Planning and preparation can get you what you want.

    And uncapped desynth? It's already plenty easy to get BC3s and any other valuable materia breaking down gear that is a 100% desynth chance. But we have Tinker's Calm and Bacon Broth for a reason if you want to desynth higher level items. And they're cheap. Those buffs bring i160 items close to (if not right at) 100%. I personally just deal with the 85% base rate at 180 desynth skill because I get plenty of those drops now that other players usually pass on them. Want to desynth i185 items as well? Well, there should be some risk involved in desynthing the top gear available for desynthesis.
    (0)

  5. #15
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by RojGardoth View Post
    And uncapped desynth? It's already plenty easy to get BC3s and any other valuable materia breaking down gear that is a 100% desynth chance. But we have Tinker's Calm and Bacon Broth for a reason if you want to desynth higher level items. And they're cheap. Those buffs bring i160 items close to (if not right at) 100%. I personally just deal with the 85% base rate at 180 desynth skill because I get plenty of those drops now that other players usually pass on them. Want to desynth i185 items as well? Well, there should be some risk involved in desynthing the top gear available for desynthesis.
    By uncap I meant the 560 total limit, not the 180 per class.
    (1)

  6. #16
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RojGardoth View Post
    On LTW for instance, I often make do without Manipulation although I would very much like to have it loaded. I find my other skills more a necessity though so I just use MM1 instead. So..penalty? No. Limitation? Yes.
    Surely you realize that you have absolutely no business comparing cross-class skills which can be swapped around as many times as you'd like with absolutely no penalty and can easily be customized exactly as you'd like them for every single craft that you do, to Crafting Souls which take more than a week of real-time to swap, can only be swapped one at a time, and consume a resource to do so that would otherwise be used to acquire important gear and crafting materials.
    (3)

  7. #17
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Callback View Post
    So? People who don't want to deal with the market could at least be self-sufficient. That's all most players really want. Specialists still get a tangible advantage without forcing people to make alts to cover all bases.
    I would prefer to be self sufficient as well, but I highly doubt "most players" feel the same way, especially considering the amount of work it requires. Your idea would be a good one, but ONLY if you don't consider the impact it would have on the market.

    Quote Originally Posted by Callback View Post
    Specialization was a mistake in the first place, so... yes?
    Specialization wasn't exactly a mistake, it just should never have spilled over to recipes and should have stuck with only providing the new skills. Yes, there are issues with the skills themselves but I'd rather not type an entire paragraph about it again.
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  8. #18
    Player
    RojGardoth's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Roj Gardoth
    World
    Jenova
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Crater View Post
    Surely you realize that you have absolutely no business comparing cross-class skills...to Crafting Souls
    I think you're deliberately missing my overall point and zeroing in on an imperfect analogy (as they are all apt to be). Good tactics for points I guess but try going back and clipping the rest of that paragraph of mine that you're quoting from into your post. Not so harebrained when you give it context I'd say. You may disagree with me but just stick with that and maybe offer your opinion, but there's no reason to misrepresent me. We all know what Souls cost and what Red Scrip Tokens can buy.
    (0)

  9. #19
    Player
    RojGardoth's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Roj Gardoth
    World
    Jenova
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Callback View Post
    By uncap I meant the 560 total limit, not the 180 per class.
    Oh, well then that's even worse then
    (0)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Callback View Post
    Specialization was a mistake in the first place, so... yes?
    Might as well remove crafting then, and just let everyone buy everything crafting currently provides with tokens.

    Since we're all about self sufficiency here.
    (0)

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