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  1. #211
    Player
    DarthVella's Avatar
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    Dec 2015
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    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    I've begun to think recently that Red Mage should have all three roles tacked on to it. One crystal, three (or maybe even four or five) weapons and jobs, giving it access to the tank, healer, and melee/caster/ranged DPS. Give the separate jobs different names, like Red Knight (tank), Red Cleric (healer), Red Mage (caster), etc. Give them thematically similar abilities and maybe allow just a liiitle overlap in role abilities, and support it in lore by saying that disparate groups came together with a common purpose and shared their knowledge.

    The downside to that is you'd probably have to give them an expansion all to themselves. And yes, technically it wouldn't be the Red Mage of eld, but it's probably the closest thing you'll get to it.
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  2. #212
    Player
    DarthVella's Avatar
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    Dec 2015
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    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    And if I can weigh into the whole Dark Knight debate, while I agree that it misses the HP-draining attack/buff, I figured that theme was why it became a tank in the first place. And besides, there's nothing to say that they can't add one in a later expansion. Or even in a patch, really; all you'd need to to is make Darkside cost ~10% Health to activate and then drain MP from then on.
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  3. #213
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DarthVella View Post
    I've begun to think recently that Red Mage should have all three roles tacked on to it.
    RDM doesn't have much tank prowess. FFXI is a peculiar case, since the game was too much blurry on the trinity. Being a "DPS that can heal" will probably be enough, and can be achieved with only one (DPS) job crystal.
    Quote Originally Posted by DarthVella View Post
    Or even in a patch, really; all you'd need to to is make Darkside cost ~10% Health to activate and then drain MP from then on.
    Or give them LNC as a cross-class.
    I really don't feel that MRD offers much, and LNC would fit with the parry theme, solve any TP issues, and would give you the option of putting you in danger to buff damage with Blood for Blood, if you think you can manage it.
    Yes, people will probably say "But tanks are supposed to reduce damage, not taking more of it"...well it doesn't prevent good tanks from tanking without their stance, and doing well.
    (0)
    Last edited by Reynhart; 02-11-2016 at 05:53 PM.

  4. #214
    Player
    AgnesTheStargazer's Avatar
    Join Date
    Jan 2016
    Location
    Sharlayan
    Posts
    19
    Character
    Agnes Hesperides
    World
    Shiva
    Main Class
    Scholar Lv 60
    I want Dancer as a Support Melee DPS. And using Fans as a weapon.

    All the support could come from using combos. For example, by chaining two certain attacks, a certain dance buff will start, and it will affect everyone in a certain area. To keep the buff going, you need to continue doing combos (all attacks chain to each other), because if you stop, the buff is over.
    (1)

  5. #215
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    They should make it so you could change roles (and by doing so, the effect of certain abilities) in the Duty Finder window, right by clicking and browsing through the different roles available for each job. Such as, in this case DRK, clicking on it would change between damage dealer and tank. It would give depth and would keep everybody content. And as for the abilities' effects change, a simple one could be Souleater, it could cost hp while on DD.

    Also, a RDM could be a really fun tank to play, and it'd still be a jack of all trades of sorts, considering that role is the only one in this game that could support it. Can mildly heal, deal damage, and be a close fighter, while being a master of none. It'd also be a DoM tank, which would be nice for a change, and if this game needs something, that's variety in every aspect.
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    Last edited by Tanathya; 02-11-2016 at 11:43 PM.

  6. #216
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tanathya View Post
    Also, a RDM could be a really fun tank to play, and it'd still be a jack of all trades of sorts, considering that role is the only one in this game that could support it. Can mildly heal, deal damage, and be a close fighter, while being a master of none. It'd also be a DoM tank, which would be nice for a change, and if this game needs something, that's variety in every aspect.
    If RDM could only mildly heal and mildly tank, it means it would be vastly inferior to real tanks and real healers.
    The problem is that, even if its has great raid utility, not being able to hold its own when tanking or healing is a real issue. You don't have that for DPS, since damage is a party responsibility.

    And to be technical, RDM would not be a DoM, since those only cover Classes. Look at your character sheet, AST, DRK and MCH have no "discipline". And RDM is exactly halfway between fighter and mage.
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  7. #217
    Player
    Tanathya's Avatar
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    Jun 2011
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    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    If RDM could only mildly heal and mildly tank, it means it would be vastly inferior to real tanks and real healers.
    The problem is that, even if its has great raid utility, not being able to hold its own when tanking or healing is a real issue. You don't have that for DPS, since damage is a party responsibility.

    And to be technical, RDM would not be a DoM, since those only cover Classes. Look at your character sheet, AST, DRK and MCH have no "discipline".
    I don't think I said it could "mildly tank". I said it could mildly heal, deal damage and be a close fighter. Ergo, a jack of all trades, master of none in those three areas, while being a tank. By a DoM I obviously meant a mage tank. You know, because it still is a mage. A red mage.
    (0)
    Last edited by Tanathya; 02-12-2016 at 12:57 AM.

  8. #218
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tanathya View Post
    I don't think I said it could "mildly tank". I said it could mildly heal, deal damage and be a close fighter. Ergo, a jack of all trades, master of none in those three areas, while being a tank.
    So, a job that could mildy heal, deal damage and tank efficiently ? Aren't you talking about PLD here ?
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    Last edited by Reynhart; 02-12-2016 at 02:50 AM.

  9. #219
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
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    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    So, a job that could mildy heal, deal damage and tank efficiently ? Aren't you talking about PLD here ?
    Basically, but with a different set. Because pretty much every possible tank job is already represented here, considering they're not gonna add an evasion job. Just change the theme, numbers don't need to be the same, could be more heal-centered (let's face it; Clemency is something you don't even use unless it's an emergency), play with the elements, etc. You simplified it way too much by comparing it to a PLD, but sure.

    They could add a pet job tank, such as BST or PUP, but make RDM a damage dealer and you can kiss your heals good-bye, and then again, you might as well call it something else.
    (0)

  10. #220
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tanathya View Post
    You simplified it way too much by comparing it to a PLD, but sure.
    It's not simplification.

    Sadly, in this game, there's no real difference between magical and physical. There's a difference between cast time and instant.
    PLD is already the most "versatile" tank, just by being the only able to heal others (And it already made him somehow the "worst" tank in the current meta). If you make RDM a tank that can heal, tank and damage, if it uses WS, it's basically the same as PLD, with different animation, and if it uses spell (with cast time), you have the interruption issue.

    As for numbers, if either its healing or damage output are higher than PLD, then its tankiness have to be lower, which is also an issue on early progression. If they're higher but still allow RDM to tank properly in progression party, then PLD would be even less useful.

    That why I think making him a tank is a risky idea, even if it could theoretically work.

    RDM could be a DPS that can heal. Of course, its personal DPS would be lower, but, as I said, DPS is a party responsibility, so it would be easier to balance with raid utility.
    (0)

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