If slow hits with big numbers and fast hits with smaller numbers essentially have parity with one another is there any real difference in output?
Sadly yes. The way fights are designed is with a certain amount of downtime usually interrupting play. That downtime can work heavily against the job with the bigger hits as more of their damage is dependant on hitting like a truck when they can. Shaving a few fast hits because of a boss going invulnerable isn't as much of an issue as when the boss goes invulnerable just in time to laugh off an 8k+ crit. Even if the attack isn't wasted it will usually take some time to put up the buffs and debuffs (Maim, storm's eye, disembowel, heavy thrust) again in order to get the benefit you need. The fast hitter is going to lose minimal by comparison.
It's probably this which keeps mnk on top for personal damage and what stops WAR from running away with it.
Small niggle.
Two da SE's is a 240 potency increase, not a 280 one. You are mistaking measuring da SE against regular SE, whereas you should be measuring it against delirium which is the skill you would be using without da if you are trying to dps.
Nothing major, just pointing it out.
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