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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The beast tribes were an excellent solution but unfortunately you can't frame that in enough areas without it looking silly. And I'd argue the annoying factor that those monsters will follow you much farther and kill you if they're not delt with is pretty dangerous as you're going to get. Granted the Run Away! Option doesn't have to be an entire zone but the leash could be extended quite a bit...

    At least for some monsters always, the ones who are truly aggressive and looking for a reason to kill >:}
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Keramory View Post
    The beast tribes were an excellent solution but unfortunately you can't frame that in enough areas without it looking silly. And I'd argue the annoying factor that those monsters will follow you much farther and kill you if they're not delt with is pretty dangerous as you're going to get. Granted the Run Away! Option doesn't have to be an entire zone but the leash could be extended quite a bit...

    At least for some monsters always, the ones who are truly aggressive and looking for a reason to kill >:}
    You missed my point: Being harder to run away from does not make something more dangerous. It just makes it more annoying.

    Danger does not come from escape difficulty or how long it takes to escape. It comes from the mob's ability to ruin/interfere with your plans; be those plans to escape from another mob, gather from an unspoiled node, or killing another target.

    The Beasttribe areas were dangerous because the aggressive mob density in the areas were so great that accidentally pulling additional mobs was an actual risk (that rising ilevels made a no risk later on) potentially leading to your death.

    Some unspoiled nodes are risky to collect from because there is a danger that a nearby aggressive monster will aggro you and attack while you are trying to collect if you forget to sneak making you lose the node.
    (5)