Can someone give me a tl;dr of the other thread XD?
Can someone give me a tl;dr of the other thread XD?


Last edited by whiskeybravo; 02-11-2016 at 04:52 AM.
So I had a quick observation in terms of raw potency calculation and when we should use GK for best optimization with blood for blood, etc.
My calculation of a rough estimate for a current rotation would be something like this:
1 [B4B, botd, GK, 16] 2 [19]
3 [GK, 12] 4 [15]
5 [18] 6 [GK, 11]
1, 2, 3, 4, 5, 6 referring to the combos and the two "halves" of a sort to our rotation. Then, in brackets, I note whether BotD, GK, and/or B4B is triggered then. I did just some adding up of the raw potency (unbuffed) of the GCD's and the GK's during this period, assuming a fourth GK is thrown in before triggering BotD again, and got this:
(Continued in next post)
So what if we modify this a little?
Consider this:
1 [B4B, botd, GK, 16] 2 [19]
3 [22 ] 4 [GK, 15]
5 [GK 8] 6 [Fit in one more GK before buff runs out, no 4th proc]
We have not achieved necessarily MORE GK's, but we have rearranged how they are organized. We have three within close proximity to each other, then only one near BotD's activation. In addition, we purposefully consume the rest of the buff on the rotation before we will reactivate it.
Why? Well, first, let's just look at the numbers really quick. Average as I did before, sans buffs:
2100 + 2100 + 1900 + 400 = 6500 [Total potency, 200 less as one less 4th proc]
6500 / 29 = 224.1379 [One less GCD though...higher potency per GCD! Whoa!] (Continued in hopefully last post)
Firstly, you can go past the 1k character limit by editing your post. Make the full post, when you get the 1k character error, cut out everything except for the first line -> edit post -> paste everything else in, voila.Why? Well, first, let's just look at the numbers really quick. Average as I did before, sans buffs:
2100 + 2100 + 1900 + 400 = 6500 [Total potency, 200 less as one less 4th proc]
6500 / 29 = 224.1379 [One less GCD though...higher potency per GCD! Whoa!] (Continued in hopefully last post)
Also, I don't get what you're saying, at all.
Are you suggesting to triple weave? Oh god please don't tell me that's what you're planning. Also, from what I can see, you're going to be forced to push BoTD up by an additional combo. This then changes the dynamics of your PPS calculation per BoTD. Off the top of my head, It will instead, be 72.5s per BOTD, roughly. 600/72.5 = 8.27586 PPS. The normal way is 600/60 = 10 PPS for GKs. So it's a 1.8 PPS loss doing it your way, if I've read it correctly.
Don't calculate stuff in Potency, but Potency per Second.
Can you please make a picture or a diagram or make what you're trying to suggest more, clear? I mean, I can throw it into my models and simulations if you can tell me what you're actually doing a lot more clearly. And if you're going to triple-weave something, it's an instant potency loss.
Thanks MiniTyra, I'll do the edit thing then, and convert my calculations to PPS. I won't have time immediately for it, I had a bit of a gap in my normally busy schedule to think about dragoon stuff for a bit! I'll post back once I have done the work.
Okay, last post:
In addition, it allows something neat. When B4B comes off CD somewhere before the 4th combo, we can actually activate it in such a manner as to fit in three gierskoguls. We can consume the fourth GK whenever, we don't need BotD anymore until we reactivate it in the 1st combo when it all starts over.
I admit, I haven't done much math/theorycrafting around before, and I know my numbers aren't quite as perfect (I am assuming a 2.4s GCD, but I haven't made a perfectly timelined thing for you guys...yet). But am I missing something, or is this possible/an alternative?
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