Quote Originally Posted by Callback View Post
Make recipes tagged with "specialist" always craftable, but reduce the material cost, or give bonus starting progress/quality to specialists who craft it.
This wouldn't change anything as material and item prices would revolve around whatever a Specialist can make a profit from.

As an example, take an item that costs 3k to make and sells for 4k. If a Specialist can suddenly make that item for 2k (1k cheaper than a non-Specialist) they'd be able to sell the item for 3k instead of 4k and still make 1k profit. This would drive down the item's price to eventually make it non-profitable for anyone besides a Specialist.

Non-Specialists would still be pushed out of the market, and being able to craft the item would make little difference as it would be faster/cheaper to buy from the Specialist since it would cost the same amount (Or less) to buy the item as it would for the non-Specialist to craft it themselves.