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  1. #11
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think 3.1 dungeons were better than the original HW dungeons for sure. I think the dungeons have a good variety of different mechanics. I wouldnt call each dungeon a tank n spank.

    They try to make the dungeons dynamic, but not kill you with so many mechanics to where you never want to run it again.

    I think SE is doing a good job so far with dungeons. However I would like a dungeon that has multiple routes. That way it isnt the same path every single time.
    (0)

  2. #12
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    The only reason why people just pull through all the totems now is because people are too strong they can just do gigantic pulls. Back in the day I didn't see people do this. Most teams I was in didn't pull huge because the enemies were pretty strong.

    I think the point of them was to tell the player to pull them out though. But not do Godzilla pulls or because you could die.


    Another dungeon I really like is Keeper Of The Lake. That dungeon has a pretty good amount of stuff in it. And it has that dreaded magitek ship... That definitely takes the Most Annoying Boss Of All Time award for me...
    (0)

  3. #13
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Derio View Post
    I think 3.1 dungeons were better than the original HW dungeons for sure. I think the dungeons have a good variety of different mechanics. I wouldnt call each dungeon a tank n spank.

    They try to make the dungeons dynamic, but not kill you with so many mechanics to where you never want to run it again.

    I think SE is doing a good job so far with dungeons. However I would like a dungeon that has multiple routes. That way it isnt the same path every single time.
    interesting. I personally hated the 3.1 dungeons after being in them for 10 minutes each. They're a couple of the most boring dungeons in the game imo. If I were to classify dungeons into fun, boring and other, here would be my list (blue = heavensward dungeons).

    Fun Dungeons:
    Haukke Manor
    Brayflox's Longstop
    The Sunken Temple of Qarn
    The Wanderer's Palace
    Amdapor Keep
    Copperbell Mines (Hard)
    Haukke Manor (Hard)
    Halatali (Hard)
    Brayflox's Longstop (Hard)
    Hullbreaker Isle
    Tam-Tara Deepcroft (Hard)
    Sastasha (Hard)
    The Sunken Temple of Qarn (Hard)
    The Wanderer's Palace (Hard)
    Amdapor Keep (Hard)
    The Aetherochemical Research Facility

    Boring Dungeons
    The Tam-Tara Deepcroft
    The Thousand Maws of Toto-Rak
    The Stone Vigil
    Dzemael Darkhold
    The Aurum Vale
    Pharos Sirius
    The Lost City of Amdapor
    The Stone Vigil (Hard)
    Snowcloak
    The Dusk Vigil
    Sohm Al
    The Aery
    The Vault
    The Great Gubal Library
    Saint Mocianne's Arboretum
    Pharos Sirius (Hard)



    Other Dungeons
    Sastasha
    Copperbell Mines
    Halatali
    Cutter's Cry
    The Keeper of the Lake
    Neverreap
    The Fractal Continuum
    (0)

  4. #14
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    I think what dungeons need more of in general is mechanics outside of boss fights, most of the dungeons lack any real hazards or trash mechanics and often boil down to pull adds in large group, aoe and dodge aoe every now and then. WP normal had you carefully moving around to avoid tonberries, many earlier dungeons you had to be careful with how many mobs you pulled or what packs to pull, or had environmental hazards that made you pay attention to where you positioned mobs, certain mobs posed particular dangers you had to be rid of. Even raids lacked a lot of these things and rather than create anything intersting with Alexander S they just cut most of it out and made you start at the bosses.
    (0)

  5. #15
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Toguro View Post
    Then there's Doom. Another mechanic not seen anywhere else in the game. Yes Doom itself works the same. You die. But you need to be healed to full HP to survive.
    Well not exactly. There are many variations of this mechanic, even if under different names.

    Doom, in itself, pops up in The Sunken Temple of Qarn during the fight with the Teratotaur and in The World of Darkness when fighting the Angra Mainyu. Both these fights used the concept of standing on some spot to remove the Doom debuff. The concept of being healed to 100% to remove a debuff first appeared in Pharos Sirius during the Siren fight with the debuff called Siren's Song.

    In essence, this mechanic was borrowed from previous mechanics either in name, likeness, or a combination of both.

    I will agree that the use of totems in this dungeon was refreshing. I'd like to see more of this style of trap-type mechanics in future dungeons.
    (1)

  6. #16
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaurie View Post
    Dungeon rankings
    Mostly agree but I'd bump cutters, AV, DD and pre nerf pharos to fun. The vault and stone vigil were fun for me on the first few runs through. I'm also one of the few that liked nevereap.
    (0)

  7. #17
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would like more soft-mechanics then hard mechanics... Hard mechanics with their walls that block you off are extremely boring to be honest. I would also like contested zones.
    (0)

  8. #18
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by VargasVermillion View Post
    Mostly agree but I'd bump cutters, AV, DD and pre nerf pharos to fun. The vault and stone vigil were fun for me on the first few runs through. I'm also one of the few that liked nevereap.
    I definitely can't agree with AV/DD :P Cutters has been fun in the past, so maybe it would be better under "Other" for me.

    The Vault was incredibly fun my first run, and incredibly boring afterward. I believe I just loved the first run because I was so immersed in the amazing Heavensward Storyline. I do like Neverreap as well Not nearly as much as the other 'fun' dungeons though, and will admit I was worried about placing it under fun for fear of public shaming :P
    (0)

  9. #19
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaurie View Post
    interesting. I personally hated the 3.1 dungeons after being in them for 10 minutes each. They're a couple of the most boring dungeons in the game imo.
    They're two of my favorite dungeons we've gotten in all of 3.0. For me, dungeons that I don't like are fairly rare, though.

    Off the top of my head, the only ones I really dislike are Dzemael Darkhold, Aurum Vale, Sastasha HM, Copperbell HM, Stone Vigil HM, and Neverreap. The first three I mostly dislike because of Duty Finder frustrations, and the last three I dislike mechanically. I really hate fights that depend on either operating a cannon/vehicle or picking up something and moving it. In the case of Neverreap, I mainly dislike it because of the tornadoes and how they interact with the fact that the server doesn't continually update your position (I hate Ramuh EX for the same reason though).

    Stone Vigil HM is absolutely my least favorite dungeon though, both because of the cannon fight and how it essentially feels like the same dungeon as Stone Vigil.

    There are other dungeons I don't particularly like but don't really dislike (Tam-Tara Deepcroft HM and Hullbreaker Isle, for instance). The dungeons I like best tend to be either atmospheric or involve something that's a favorite of mine (like the Amdapor dungeons for general atmosphere, both WPs because I love Tonberries). I also generally like most of the other HW dungeons, except perhaps Sohm Al and Vault: the former because, of all things, the music, and the latter because I ran it to death leveling stuff (but it's pretty cool otherwise).
    (0)
    Last edited by Alahra; 02-10-2016 at 06:53 AM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  10. #20
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    demon wall boss fight pre nerf with the bees was my favourite lol ran it without knowing the bees were removed and it was ._.
    (0)

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