Agreed it does look less dynamic but its still a step in the right direction, hopefully as the dev progress with boss encounters they will get better at coming up with interesting fights.
The visual aspects of the fight look great, i just wish the battle system wasnt so sluggish. Obviously we caint see the whole fight, i imagine alot of spreading out and running away from aoe. Tank kiteing when traps are being spammed, that will hinder the melee ie. they probably wont be very effective dps dureing the trap phase.
30 min fight, probably only takes 10 mins to kill
Lots of Aoe damage, 2-3 cons
1 tank with fire resist and stacked vit and mnd
4-5 dps , prime conditioning and second wind would be helpful; self cureing will be a necessity
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