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Thread: Ifrit Fight

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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by EmeraldHill View Post
    He looks like a re-skin of one of the current beastmen models in the game.

    In terms of the fight, looks like a sub-par fight compared to what we have nowadays in WoW and games like it.
    Agreed it does look less dynamic but its still a step in the right direction, hopefully as the dev progress with boss encounters they will get better at coming up with interesting fights.
    (0)

  2. #2
    Player
    EmeraldHill's Avatar
    Join Date
    Mar 2011
    Posts
    351
    Character
    Emerald Hill
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Jinko View Post
    Agreed it does look less dynamic but its still a step in the right direction, hopefully as the dev progress with boss encounters they will get better at coming up with interesting fights.
    Any progress is still progress I suppose.
    (1)

  3. #3
    The visual aspects of the fight look great, i just wish the battle system wasnt so sluggish. Obviously we caint see the whole fight, i imagine alot of spreading out and running away from aoe. Tank kiteing when traps are being spammed, that will hinder the melee ie. they probably wont be very effective dps dureing the trap phase.

    30 min fight, probably only takes 10 mins to kill
    Lots of Aoe damage, 2-3 cons
    1 tank with fire resist and stacked vit and mnd
    4-5 dps , prime conditioning and second wind would be helpful; self cureing will be a necessity
    (1)