I understand what Garvey say and normally if the 3 alliance are balanced it happens.
Falz you and some other skilled players usually switch together form a GC to another all together (or most of them), this will give you an higher winrate and you overall performace show it.
For example this is my PvP Profile
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I wouldn't flatter the troll by calling him skilled, it's not possible in a 72 player game for 1 person to have that much influence.
He could've read the simple "Assuming matches are balanced" to figure out what I was trying to say, but used the opportunity to be a dbag instead. I don't care that you can do premades and gc-switching to inflate your win %, I was talking about FFA in general.
I had him as allied and as opponent and even if I dont' like his attitude with havenscraker over the corpse (and I got a lot of /slap from me for that xD), I think he is a good player.
Anyway I wont' go Off topic too much x)
A single person obviously don't make the tide turn alone but if few veterans pack together in the same GC they usually win more than random players.
Anyway you putted the Sandwitch effect among the cons of Frontlines, instead up to me they are an opportunity to close the gap between the alliances points expecialy in seal rock where deaths will erode your points.
Honestly I don't want that this pattern will change but I'm glad that they are implementing something like the feast and maybe in a future patch you wil have even the "secure" mode of The Fest, like what happened for Cartenau that started as secure but after they putted the Slaughter mode.
That's not necessarily true, especially if you have a full pre-made backing your decisions and call outs.
I've seen entire matches in which the actions of all 24 players are be dictated by one person. With PuG groups, it's extremely rare to get that much complacency, but I've seen it happen. You just need to work really hard at getting them all on the same page. This is obviously easier if they are all agreeable players with a good attitude. Having a pre-made makes it a little easier though. You're basically stacking the deck and influencing a mob mentality. Having 8 players out of 24 follow your calls and support them (vocally, if necessary) tends to gather a following, because people will follow the mob.
I do agree, though, that having 24 v. 24 v. 24 (or, 8 v. 8 v. 8) is stale, and it can get frustrating to play the same game mode over and over and over. This is especially true when you are at the mercy of the general mood of the mob. You can be the best leader in the game and have a pre-made backing all of your decisions, but if you're playing with a bunch of noobs who like to run around like ducks it won't make much of a difference. I'm looking forward to Feast, because it will be a nice change of pace after months of Seize.
Lifetime Aether Flames, almost exclusively (90%+) solo-queue:
While Flames have historically been the strongest on Aether, it's not to that degree; most people I know who are lifetime Flames are between 45 and 50%, with a few in the 52-55% range. Those toward the high end tend to queue with at least 1 or 2 other people, including dps-healer batteries. The right people make a huge difference - alpha players and good shotcallers boost your chance to win by 10% or more compared to random players.
1 person? no but when a lot (even full premades) change gc u steamroll most of the other teams atleast on chaosI wouldn't flatter the troll by calling him skilled, it's not possible in a 72 player game for 1 person to have that much influence.
He could've read the simple "Assuming matches are balanced" to figure out what I was trying to say, but used the opportunity to be a dbag instead. I don't care that you can do premades and gc-switching to inflate your win %, I was talking about FFA in general.
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