Results -9 to 0 of 648

Dev. Posts

Threaded View

  1. #11
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Now that we see what 3.2 has to provide its back to the forsaken hamsterwheel effect.

    Game is still unrewarding with content.
    People will barely enjoy their Thordian weapons for more than 2 months before they are crap lets just be honest with ourselves higher ilvl weapons are coming and they will be more than i205 or i205 with melding.

    Wich leads me to ask you guys this:
    Whats the point of learning anything that Thordian ex had to offer if you guys barely got to enjoy the stuff for more than 2 months? (this is one example of many endgame or "ex primals" that got offered to us that we barely got to enjoy anything from).
    Same thing goes for all amazing players who did Alexander Savage who learned the dance and beat it. Congratulations in having all your effort beeing useless while you couldn't even enjoy your gears for more than tops 2-3 months?

    Same repetative cycle of offering us only 2 dungeons that will burn us out as players for the new amazing currency that is going to be useless by summer anyways cause the new amazing bogus currency will get introduced taking us back to the same garbage we are doing right now. This isnt even getting creative anymore just sounds like people are really lazy.

    This weekly cap has to go if the game wants to go this path but I guess no seems to actually listening to the players.
    I doubt the majority is going yes SE you are amazing for always giving us 2 new dungeons so it becomes a repetative burden thats what we all want in this community thank you?
    Atleast make sure we can farm the new currency so atleast by the time a new currency is introduced if we wished to cap all our gears with the new AF armor it should be an option not by the time for a new currency switchup giving us the feeling of whats the point of this now when new gears just got introduced again?
    I've done the esoterics weekly now since the currency got introduced If I exclude buying accessories for my main character and job I could have barely geared up 5 jobs.
    So the option of even bothering to be i210 on all jobs before next currency from weekly tomes isnt even possible if I want to go the casual route of doing my weekly.

    When will this development team know that most of us signed up for a challenge. A challenge not beeing one ex primal and one raid dungeon beeing on a very hard level every 3 months with gears that are useless after this time. Remember some players might have finally started to clear AS now and received gears? Not everyone can catch up just as quick. What are you going to say to thoese players? Hey guys awesome that you did this but a new update is February 23rd so whatever you gained and acheived now was effortless aside from a silly acheivement and a mount saying you have completed something.

    I know I sound extremly bitter at the moment but I'm not alone with this. The community is the only thing keeping me going other than that the game itself is reaching a level where most of the content is garbage and boring sitting there having nothing to do somedays just AFK. That is how a product should be?

    Ofcourse casuals deserve their respect some people are just not as good as others but don't underestimate all casuals including myself since i know im a casual thinking we signed up beeing givin the exact same thing over and over and over again.
    Release harder content in general so stuff feels rewarding not releasing content thats almost on a very easy difficulty involving a dynasty warriors button mash theme park mmo.
    Alot of us joined because we thought Final fantasy would actually be hard. FFXI was unforgiving that was a bit too much but still FF11 has soo many better system in general than this (yea I opened the ffxi vs ff14 debate).

    Not to babble too much about FFXI but remember a while back there was an live letter with Yoshi P saying these simplistic stats on gears is to make everyone understand the gears and make it easier to get into.
    I just don't understand wich healer is so damn dumb that they can't understand what 10% cure potency would mean on a piece of armor or for a Tank what a -10% damage taken would be on a piece of armor even for a summoner where certain gears affect the potency of your summons or gears for bards that would effect certain skills used etc.
    This game had so much potential to make gears and attributes unique for each job turning it into something personal.
    Here we are now 3 years later with gears that pretty much have the same stats do nothing that stick out more than the other tanking or healing jobs that pretty much look and feel the same (all 3 tank jobs for example have a do less damage and have 20% more defense) making them all way to similiar just looking different with silly names.

    Yet we all are accepting this and the only arguement people are complaining about is oh you can't do that because the game isnt built like such and such. I'm not a programmer I don't know anything about that but It is not rocketscience to figure out that whatever we have now has become a repetative nightmare.

    I said this in previous posts I will gladly post this again aswell:

    Make overral content harder.
    Make use of crafters/gatherers to be able to craft of items obtain from dungeons by the dps/tank/mage classes to spawn bosses on the world map.
    Eventhough duty finder is the death of this game because its so unpersonal we have to make use of what we have. Party X has to do dungeon x obtain item ex to give to crafter x and the crafter needs items from gatherer x then go to location x on the world map with part or alliance spawn the damn boss and have some fun. EXCEPT this is supposed to be HARD/TIME CONSUMING/REWARDING by that I mean the time it takes to this shouldnt feel like its an effortless waste because by summer/fall we are releasing bogus currency x with weekly cap that will turn whatever time gil invested in these world bosses usesless (not this is just ONE example).

    Release bigger maps/dungeons in the openworld not dependent by duty finder where we can run into other parties and do the progression together cause for now the world map is VERY EMPTY most of us are just waiting in the cities or by fc houses or personal houses waiting for a duty finder to pop.

    Duty finder is a very clustered envoirment that makes you feel limited and stressed due to the timer presented aswell.

    None of these ideas have actually been put into test. People will probably complain and say something similiar was presented in 1.0 but we can push the limit here and actually give it a try. As long as the content is rewarding thats the only thing. People can't enjoy their gears or progress before stuff is useless again.

    It would be way better if duty roulette or whatever you want to have in duty finder got presented with 10-15 dungeons right away with x amount of gears to use and don't release any gears for the rest of the year but focus on giving us storyline or bosses or whatever.

    I'm sorry for this mega long post I keep watching the live letter and I am starting to get fed up with a product im putting my time effort and money in.

    How will you explain to all the crafters who maybe don't know how to grind gil in the huge amount as some people do? People who invested almost 40-60m on getting all their crafters sets to finally try to attempt to earn any gil? I'm talking from experience now just people on my server who just know feel they acheived something by getting their first armorset to i180 as a crafter. You mean to tell me they can only enjoy it for 18 more days before the new gears are out making whatever time and effort they invested useless so fast? Thats justice to anyone because someone feels the need to have a balance in equality between casuals and elite players.

    Be very cautious with these "trending hype casuals" that you guys are trying to cater to at SE. Clearly as you can see a big chunk left for Blades and Souls and will most likely just skip to the next MMORPG because its trending. Don't ruin the heart of this game for some temporary money. I want to contninue to play this game for another 5-8 years and enjoy it like I did the FFXI brand since I beleive in SE products.

    We have waited almost 3.5 months for the 3.2 update that barely offers anything aswell wich just feels slackish imo.
    (7)
    Last edited by FizzleofHyperion; 02-06-2016 at 12:41 AM.