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  1. #11
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm sure you know, but the game does fundamentally change at the 10 minute mark: 72-man goes from 4 nodes to 3, and 24-man goes from 3 to 2. All of the game time that 24man loses is from this part of the game, where fighting goes from "discouraged" to "mandatory" because one team is guaranteed to be losing out.

    Seal Rock-24 starting with1 node per team, heavily discouraging fighting.. then (often abruptly) ends only a single wave into 2-node territory, because being ahead at all means you'll win off that first node.

    e: reading to the end.. maybe you didn't know? It's a huge part of Seal Rock.
    (2)
    Last edited by Kyani; 01-31-2016 at 03:48 PM.

  2. #12
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Obviously I do know that, it's made painfully obvious. I don't even know what you're reading to make you think that, but okay? You can look at any of my PvP videos to see that I address that constantly.

    And you act as if all games play out the same way (which never tends to be the case.) Fighting is not always discouraged in the beginning. Maybe if the tomeliths are positioned equidistant apart, but it's just as likely that they won't be.
    (0)

  3. #13
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Not only they should make it longer they should also add 4th Tomelith, as one tome for each depending on spawns can cause stalemate. So 4th acts like and carrot for all three GC's while also opening a window for 1-2 person "strike teams" to go and ninja lightly/undefended tomes while most are busy fighting for that 4th tome.

    PS: Remove 72 and add 48 back! 48 was a sweetspot when it comes battleground type PvP, not too much but not too little.
    (4)
    Last edited by Synestra; 02-02-2016 at 01:50 PM.

  4. #14
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Synestra View Post
    Not only they should make it longer they should also add 4th Tomelith, as one tome for each depending on spawns can cause stalemate. So 4th acts like and carrot for all three GC's while also opening a window for 1-2 person "strike teams" to go and ninja lightly/undefended tomes while most are busy fighting for that 4th tome.

    PS: Remove 72 and add 48 back! 48 was a sweetspot when it comes battleground type PvP, not too much but not too little.
    48 would be nice. 72 feels a little too chaotic sometimes.
    (0)

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