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  1. #1
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,600
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    This just would not work in this current MMO age, thus it's a terrible idea.
    Stats could still have been made more interesting than they are. They are reallllly bland.Using an example from a less popular game (with much more interesting gameplay, in my opinion):

    The Secret World stats:

    Hit Rating: determines accuracy. low Hit Rating results in Glanced attacks (lower damage and no procs) or can be evaded.

    Critical Rating: increases Critical Hit/Heal%. Critical Hits can be Blocked, however, reducing their damage.

    Critical Power: increases the potency of Critical Hits and Critical Heals.

    Penetration: prevents attacks from being Blocked, and can cause hits to Penetrate, which ignores a portion of defensive stats dealing extra damage.

    Evasion: chance to complete evade an attack and take no damage.

    Block: chance to Block an attack and receive less damage. Chance to negate critical hits.

    Defense: chance to have attacks against you Glance, reducing incoming damage and negating any additional effects such as procs.

    Gear can be custom-made to include any combination of these stats, but they work together. You can make a high Critical build, but you might be Blocked a lot. You can make a Penetration build to avoid blocks altogether, but your critical hits will be less frequent. You can make a balanced build with some of everything. Tank stats can be mixed and matched or you can focus on one. Or, you can be a DPS-focused tank - one of the more popular builds stacks Penetration rather than defensive stays because a particular ability reduces enemy damage output by a large amount if you frequently Penetrate. Even certain Healers can male use of every stat as Leech healing requires DPS to heal your defensive target.

    The game is designed to allow you to make these choices. I'm not generally one to compare one game to another, but in this case, I do think more interesting stats can work just fine in a current MMO. The problem is that FFXIV was designed to be waaaay too vanilla, and now it's probably too late to make any sort of massive changes to the core elements of the game. Heck, it's already been destroyed and Reborn once already.
    (2)
    Last edited by Darkstride; 02-02-2016 at 07:47 AM.

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Darkstride View Post
    Stats could still have been made more interesting than they are. They are reallllly bland.Using an example from a less popular game (with much more interesting gameplay, in my opinion):

    The Secret World stats:

    Hit Rating: determines accuracy. low Hit Rating results in Glanced attacks (lower damage and no procs) or can be evaded.

    Critical Rating: increases Critical Hit/Heal%. Critical Hits can be Blocked, however, reducing their damage.

    Critical Power: increases the potency of Critical Hits and Critical Heals.

    Penetration: prevents attacks from being Blocked, and can cause hits to Penetrate, which ignores a portion of defensive stats dealing extra damage.

    Evasion: chance to complete evade an attack and take no damage.

    Block: chance to Block an attack and receive less damage. Chance to negate critical hits.

    Defense: chance to have attacks against you Glance, reducing incoming damage and negating any additional effects such as procs.

    Gear can be custom-made to include any combination of these stats, but they work together. You can make a high Critical build, but you might be Blocked a lot. You can make a Penetration build to avoid blocks altogether, but your critical hits will be less frequent. You can make a balanced build with some of everything. Tank stats can be mixed and matched or you can focus on one. Or, you can be a DPS-focused tank - one of the more popular builds stacks Penetration rather than defensive stays because a particular ability reduces enemy damage output by a large amount if you frequently Penetrate. Even certain Healers can male use of every stat as Leech healing requires DPS to heal your defensive target.

    The game is designed to allow you to make these choices. I'm not generally one to compare one game to another, but in this case, I do think more interesting stats can work just fine in a current MMO. The problem is that FFXIV was designed to be waaaay too vanilla, and now it's probably too late to make any sort of massive changes to the core elements of the game. Heck, it's already been destroyed and Reborn once already.
    This is what I support and what I wish they would do, more interesting secondaries, not messing with the foundation of main stats like this thread suggests.
    (0)