I feel like taking Cleric Stance away would make healing in this game WAY too freaking easy. And I feel strongly about it. There's already NOT enough difficulty involved in the role given the sheer amount of time we can be DPSing already. It's not even HARD to stance dance. It's relatively more challenging than sitting in healing mode doing nothing half the time.

Furthermore, there's got to be SOME DPS penalty for trying to DPS on a healing role. It shouldn't be a straightforward as a DPS class. I'm all for healer DPS but if we make them too similar to DPS in terms of gameplay then we make balancing issues that need to be addressed. CS gates healer dps behind (a very moderate level of) difficulty.

This is another reason why I don't think this change to tanks (while good, because fending accessories) is the BEST way to go about this. They can now have the best of both worlds, mitigation and DPS, with no penalty at all. I can only assume that the potency of their attacks will be scaled back to make up for it, otherwise they're going to be OP.