Quote Originally Posted by Shurrikhan View Post
I doubt the issues perceived would be in that 10% nearly so much as just that healers would now encounter zero risk when 'swapping to' dps.
...Much like how Lustrate was previously usable in Cleric without loss such that 2 aetherflow stacks and a pre-adlo meant you basically didn't have to drop cleric even once in a quick pull.
Well why do we want "risks" when swapping to dps? dpsing instead of healing it's enough risk as it is, how about easing it up? There is "hard" and "artificially hard" and beside the cleric stance debacle, I don't really see a big issue if MND was a lone stat for healers. Again, only after some proper balancing.

Besides, by making MND a unique stat like that and making it both a dmg and healing stat for healers ONLY, we could have better designed classes one day (hey we already have a MELEE dps using a RANGED stat: talk about messed up).
Imagine a dancer class who heals while damaging and because of the MND stat, it works as it intented? Because with the system we have right now, it might be difficult to implement something like that. Same for RDM, which apparently is a Melee Magic user...which will it be? STR (because melee) or INT (because spell)?.

We don't want another scenario like this for dps too right?