I feel the biggest failure of those games is putting skills attached to your mouse buttons. Due to this, and due to high movement etc., the skills you actually use with the keyboard are greatly limited. This results in the vast majority of your time spamming the mouse click button. The targetting goes wonky and you end up with a system where you spam a very small subset of skills in a fairly chaotic way. For example, in Blade and Soul, for Force Master the optimal rotation is LMB RMB 2 - repeat. Press X every 40 seconds. This provides the single greatest DPS by a long shot. Further, the targetting is totally off and based on ping (as most action games really are). I shot off a fireball off screen to some mob 100 degrees to my right, rather than shooting one to a mob directly in front of me. This is frustrating and makes little sense.1. It might be simple but its also very fun and entertaining to actually BE in control and actaully feel like you are the character than just stand there looking at him or her doing it for you while you press a button or two every now and then to do a flashy looking skill that is small.
I think the base game is now Free to Play, with the expansion being Buy to Play. I'd recommend checking it out, as I think the combat and weapon design fit quite well with what you are suggesting.3. No I haven't palyed Guild Wars 2. People suggested it alot to me but I don't really feel like getting in to it as it just ain't what I like.
No, I've read it a few times, and everyone goes on to say it is an "illusion of choice". I've always though that argument wasn't very good, and that everything in the world is an 'illusion of choice'. There is always a best or better choice, from a certain perspective, but removing it entirely isn't the answer. It's easily my least favourite aspect of this game.5. I don't get why Yoshi is against it, can you explain it?
New MMO's are always coming out. I think there are like 700 of them out there now. However, of course as you most likely know, BnS just launched.
Well thats just strange.
EVen if it was an illusion of choice, It would still be a CHOICE to have two paths with two different playstyles.
With the Action style such as TEra, it would easily be fixed with mobs being something you cant go through and make skills so they don't pass through enemies unless it's a skill that is supposed to go through it.
I'd much prefer it over this current system as its seriously causing me to fall asleep.
And I can't be the onlyone who falls asleep due to it.
Also SCREW THIS WORD LIMITER!
Just to clarify, it wasn't that the spells went through the mob (like in Wildstar), but that the system picked up that I was facing a different way than I was (due to I am guessing a high-ish ping).
I found the action combat exhilarating, until i realized that it's far more limiting. In a given encounter with my SMN, I use up around 22 skills (on average) per fight. In a given encounter in Tera/BNS, I pretty much spam the same 3-ish skills over and over. If I was completely stationary in FFXIV, I'd agree, but I move around a lot as well - so the main difference is that I am selecting my target with a click or tab, rather than facing it. It is just more reliable, but the actual execution of the damage is more involved in FFXIV.
I personally also find it frustrating when you need to face your target for your skills when there is a pack. In Blade and Soul (again), as a Force Master, you need to stack up 5 fire debuffs and use Impact to apply burning. This burning debuff you need to keep up as it drastically increases your damage output. However, as my fire's just hit whoever I am facing, if there is a pack, it's virtually impossible to track stacks as a mob will run in front of another as I use a skill. Instead of adding a certain complexity that was fun, it just frustrating and annoying.
Last edited by Kaurie; 02-01-2016 at 02:42 AM.
I dunno about that.
Started playing it and while there certainly is a frustration factor in group fights, the enemies tend to spread out around you.
Atleast so far the human enemies do that so it's easier to kick them as the destroyer and then grab them before slamming them down (AOE MElee class rules!)
too much mouse clicks for auto attacking in an mmoprog that i am planning to play for couple of years = carpal tunnel syndrome
so i think its better if its auto attacks![]()
=/
If you want TERA style gameplay, play TERA.
I would play it if it was better optimized, if the russian developers woudent have taken the EU Developer down from steam and seized teh EU servers from being fixed.
So nah.
Besides if anything, FF should update it's combat system.
Just look at all the FFs over the time, real time combat is the norm especially when FF7 remake will feature a Crisis core/KH combat system.
WHICH WOULD TOTALLY WORK HERE!





It sounds like you want FFXIV to be overhauled into an action MMO. No thanks. There are tons of games out there already that were designed from the ground up for that style of gameplay. I'd rather not see developer time wasted on trying to make this game into another one of them. I actually came to this game from an action MMO (Dragon Nest) so I could play something different.



Better off waiting til their next MMO release if they ever do one. If it is an action MMO I'll be dropping this real quick.
Star Ocean 5 needs to hurry up and release already!
Been years since using this forum. @_@
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