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  1. #1
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    I'm bothered more by it being apparently proximity based inside the house.

    If this is the case then... why... just, why? Just let it play as the BGM of the house instead of that housing ward music, when inside. Isn't that the thing people wanted out of it?
    (6)

  2. #2
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by AstralKaos View Post
    I'm bothered more by it being apparently proximity based inside the house.

    If this is the case then... why... just, why? Just let it play as the BGM of the house instead of that housing ward music, when inside. Isn't that the thing people wanted out of it?
    There's always got to be catch with everything we ask for them to implement. You'd think getting the music would be a matter of completing the content once? Nope, crafting with a drop that isn't 100%. Well fine, you'd think it would play like normal housing music? Nope, proximity based.
    (3)

  3. #3
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Colorful View Post
    There's always got to be catch with everything we ask for them to implement. You'd think getting the music would be a matter of completing the content once? Nope, crafting with a drop that isn't 100%. Well fine, you'd think it would play like normal housing music? Nope, proximity based.
    Exactly, it's always something...

    "oh, we received a lot of requests for a jukebox, so in the interest of making it like a real one, we had it feature real sound by being proximity based!"

    Always with the style over substance with SE, even if it's a detriment to function or game systems, or in this case, making such a simple and cool idea turn into something mediocre (potentially) to the reason people wanted it to begin with! I don't like or want to be negative all the time, but c'mon SE!
    (2)