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  1. #11
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Iagainsti View Post
    May I ask the MP of most lvl 60 Blk? I find during AOE Fire II spams(and I use ThunderI to reserve mp) that I'm too low to SC Flare/Convert at 60, had no prob at 50? am I not running enuff mp or am I doing something wrong?
    You always have enough MP for 4 F2's. If you have enough MP to cast a 5th because of a "lucky" MP tick you need to cast Flare instead anyway as you won't have enough for Flare after a 5th F2..
    If you're less than 3200 MP and you're trying to cast another F2, you won't have enough MP for Flare.
    I have approx 11400 MP which is pretty standard.
    (0)

  2. #12
    Player
    verandal's Avatar
    Join Date
    Apr 2014
    Posts
    32
    Character
    Norg Kazham
    World
    Gilgamesh
    Main Class
    Miner Lv 60
    Quote Originally Posted by RajaVamberaux View Post
    Fire II in Astral Fire III does 187.5 potency per enemy;
    Thunder does 270 potency if all ticks hit the enemy;
    Both have a base cast time of 2.5 seconds.

    Using thunder right away as you've described is a definite potency loss:
    With 5+ enemies you could do Fire III into Fire II doing 937.5 potency per GCD (versus the 270 potency of thunder - even considering Thunderprocs).

    In fact, thunder in aoe situations during Astral Fire is a DPS loss compared to Fire II or Fire I even at 2 enemies.

    Fire III -> buffs -> Fire 2 (x2) -> Flare. Period
    It's not that base potency when I get thunder 3 thunder cloud procs every 6 seconds.
    (0)

  3. #13
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by RajaVamberaux View Post
    Fire II in Astral Fire III does 187.5 potency per enemy;
    Thunder does 270 potency if all ticks hit the enemy;
    Both have a base cast time of 2.5 seconds.

    Using thunder right away as you've described is a definite potency loss:
    With 5+ enemies you could do Fire III into Fire II doing 937.5 potency per GCD (versus the 270 potency of thunder - even considering Thunderprocs).

    In fact, thunder in aoe situations during Astral Fire is a DPS loss compared to Fire II or Fire I even at 2 enemies.

    Fire III -> buffs -> Fire 2 (x2) -> Flare. Period
    Base cast time of Fire II is 3.0 seconds.

    Your dps is not the dps of one GCD. If you could spam F2 endlessly then your numbers would be more valid, but MP limits that. Also, Thunder is more than just Thunder, it's also Thundercloud procs.

    It's around 5 mobs where Thundercloud casting falls behind, but of course getting that many mobs together often involves a long pull, during which time you can get a few Thunders in early thanks to Sprint and Sharpcast.
    (0)

  4. #14
    Player
    verandal's Avatar
    Join Date
    Apr 2014
    Posts
    32
    Character
    Norg Kazham
    World
    Gilgamesh
    Main Class
    Miner Lv 60
    Also thunder 3 thunder cloud proc potency is 710 if applied for full duration.
    (0)

  5. #15
    Player
    verandal's Avatar
    Join Date
    Apr 2014
    Posts
    32
    Character
    Norg Kazham
    World
    Gilgamesh
    Main Class
    Miner Lv 60
    Quote Originally Posted by StouterTaru View Post
    Base cast time of Fire II is 3.0 seconds.

    Your dps is not the dps of one GCD. If you could spam F2 endlessly then your numbers would be more valid, but MP limits that. Also, Thunder is more than just Thunder, it's also Thundercloud procs.

    It's around 5 mobs where Thundercloud casting falls behind, but of course getting that many mobs together often involves a long pull, during which time you can get a few Thunders in early thanks to Sprint and Sharpcast.
    Yeah I would agree past five mobs thunder cloud procs wouldn't be optimal but however by the time you get to the sixth target that first one will be nearing death of not dead anyways so I keep up with my thunder applying.
    (0)

  6. #16
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by FunkyBunch View Post
    If you're less than 3200 MP and you're trying to cast another F2, you won't have enough MP for Flare.
    I have approx 11400 MP which is pretty standard.
    3200 isn't enough, the magic number is 3536 (I believe). The MP difference between races at level 60 is less than 40 MP from highest to lowest.
    (0)

  7. #17
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by StouterTaru View Post
    3200 isn't enough, the magic number is 3536 (I believe). The MP difference between races at level 60 is less than 40 MP from highest to lowest.
    The point is, cast 4, always cast 4, then cast Flare. Spells costs are based off your Max MP anyway are they not?
    I need around 1250 MP for Flare. And since I usually have either 2700 or 3002 MP, 3200 is a good enough number to be able to cast an extra F4.
    (0)

  8. #18
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I don't even like it when SCH's use Selene when I'm on my BLM in a dungeon, as the 3% casting speed is enough to make me finish my Fire III cast too quickly, before the second MP tick, sometimes. That gets rather annoying, as it's not consistent. x.x

    Ley Lines and The Arrow only make it worse.
    (1)

  9. #19
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by StouterTaru View Post
    The MP difference between races at level 60 is less than 40 MP from highest to lowest.
    Which is still enough to not have mana for 6xF4 opener without PIE party buff ;_;

    Squenix pls.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #20
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by FunkyBunch View Post
    You always have enough MP for 4 F2's. If you have enough MP to cast a 5th because of a "lucky" MP tick you need to cast Flare instead anyway as you won't have enough for Flare after a 5th F2..
    If you're less than 3200 MP and you're trying to cast another F2, you won't have enough MP for Flare.
    I have approx 11400 MP which is pretty standard.
    Thank you, so 4 Fire II is the magic number.
    (0)

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