Quote Originally Posted by Alahra View Post
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It can not be determined by looking at charts and graphs alone. That is the problem. You can't accurately determine if what you built is successful unless you truly get down to a player level to get a good idea. SE bases their content on how many people they can cram in there without thinking much on how to make it fun. Alexander(Normal) comes out and they say its a success because everyone and their mother beat it and a lot went in there. Well of course people did, it was items needed to have a chance in getting something done in Savage. Its the same with relic. You can't determine if it is something the general base approves of, but has to anyways because its something people believe they need to get AS4 done. There is a difference between fun content and content you feel obligated to do. That is why things like charts and graphs don't work.

Do the mass majority actually like how the relic quest works? Color me surprised if people say yes. Is it a fact that a lot of people do it? Yes. People will do content that is imbalanced, poorly made, and not fun if there is still a reward at the end. I can't pull numbers out of no where, but I am more than willing to bet that the majority of players do not completely approve on how the quest works.

In your statement about WoW, most of what I said is based on their ideals on how an MMO should be built. Last I recall they do pretty well for themselves, even in their tougher times.