Results 1 to 10 of 648

Dev. Posts

Hybrid View

  1. #1
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    But relic was never meant to be challenging o_o;

    If you want a weapon from a challenging content, there's Alexander Savage 4.


    I know the relic grind itself is quite boring, but it helped new people and gave a good reason to do FATEs everywhere; all maps were crowded and beginners had a lot of help.


    Anyways, I'd love to see new content for the next steps. Make it grindy if you want, but make it new! Maybe there's a way to make it work.
    (1)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ChocoFeru View Post
    snip
    2.0 quest line would like a word with you. Anything offering the highest ilvl weapon or close to it should offer a challenge beyond simply grinding. I will ask people again, if you are trying to get the highest tier weapon in the game, but not even going to use it on challenging content it is meant for, why even do the relic to begin with? Its like this game wants to focus on being a glamour game over an actual game.
    (4)

  3. #3
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I agree that the current relic step is better than the Novus step.
    I did a crit/det relic and it was waaaaay more expensive than getting the crafted items for the anima weapon.
    I even like the current step more than the Nexus Step since I felt like my daily progress was more noticeable compared to light farming since I would get at least one new item every day whereas I would often go several days without reaching a new tier of light.

    As for getting high end weapons without bothering with high end content I'd say it's just that the appeal of RPGs for a lot of people is seeing their characters get stronger which in XIV means an ilevel increase. Not everyone plays videogames to challenge themselves.
    (2)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Moomba33 View Post
    As for getting high end weapons without bothering with high end content I'd say it's just that the appeal of RPGs for a lot of people is seeing their characters get stronger which in XIV means an ilevel increase. Not everyone plays videogames to challenge themselves.
    That is irrelevant. You can't make decisions on content based off people not wanting challenging and interesting content in the game. Ohh wait never mind, SE does this currently. It is statements like this is why the content given to us is just getting worse over time. People don't want to take on trials in relics because it requires effort beyond hitting the one button in FATE's while watching something on Netflix? Okay.

    Quote Originally Posted by Alahra View Post
    Some people like to have powerful gear for its own sake and don't necessarily need the gear to open up the door to new content for them. You could, realistically, ask a similar question of hardcore raiders. After all, what's the point of clearing AS4 in the first month of release if you don't have any challenging content beyond that? Sometimes I raid and sometimes I don't, but completing a Relic/Zodiac/Anima weapon (or indeed, a set of 210 gear) is still inherently satisfying even if I don't intend to tackle difficult content with those items.
    Its a reward for taking time to better yourself and work with your team to reach a very difficult hurdle. The ilvl210 weapon is a representation of that achievement and can be used to gain an advantage in the next raid. The relic's current structure only doing old, grindy content for an extended period of time and that is it. It isn't hard and there is no satisfaction beyond knowing you don't have to do this awful, tedious task anymore.

    Other people find enjoyment in ways that you don't, and the game wisely tries to appeal to a number of different playstyles. The Zodiac/Anima questlines have always been a third option separate from challenging difficult content or amassing time-locked currencies (the 2.0 Relic is essentially irrelevant to the overall trend, as the developers have stated multiple times that they changed their goals for Relics starting with the Zodiac questline).
    They changed their goals because the few people on the forums complained they had to put effort in beating Chimera/Hydra and the Primals. Is doing fun trial fights mixed with grinding elements seriously considered worse than things like only grinding FATE's/dungeons with god awful RNG? The most powerful weapons in the game should be gated by difficult content.

    I honestly find it baffling that such a significant sample of the forum-going population is so myopic that they can't seem to understand that not everyone is the same as them and therefore, not everyone shares their priorities, hobbies, and entertainment values.
    It is not about being the same, it is about proper structuring to your game. The best stuff should be gated behind difficult content. Content needs to be paced to work and influence you to take on greater challenges afterwards. If you are not willing to put the effort or take time to better yourself, then you don't deserve those items. If you want to play on a level where you don't want to pursue raiding or hard end game content, that is fine, just don't expect to be showered in gear that people struggled to get in raids.
    (4)
    Last edited by Velhart; 01-29-2016 at 01:02 AM.

  5. #5
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    989
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I suppose we're at at standstill then.
    Personally I wouldn't care if they made the raid stuff a higher ilevel than everything else but I also don't see it as a problem that you can get the highest ilevel without challenging content.
    (0)

  6. #6
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moomba33 View Post
    I suppose we're at at standstill then.
    Personally I wouldn't care if they made the raid stuff a higher ilevel than everything else but I also don't see it as a problem that you can get the highest ilevel without challenging content.
    The weapon tier's was set up correct in 11 it should be same as it worked, tome weapon, crafted weapon HQ,Relic weapon and HNM weapon (raid equivalent). The HNM was extremely difficult to do unless you had the relic weapon, the content associated with the relic was very hard to do unless you had best crafted weapon etc. After each update the people that got the HNM weapon could skip new tome/crafted/relic although getting next phase of relic would make fight easier. Every weapon in 14 is just starting to step on each others toes.

    The only weapon casual players should be able to get without effort is a crafted weapon HQ/ESO aiming towards Hard fights. To help this they should bring back three tiers to primal fights normal(Story)/Hard(Relic quests) and Extreme(Hardcore players).
    (1)

  7. #7
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    It isn't hard and there is no satisfaction beyond knowing you don't have to do this awful, tedious task anymore.
    There is no satisfaction for you. I find it immensely satisfying, and you seem to have entirely missed the point of my post, which is that not everyone thinks the same way that you do, which results in some things in the game catering to their interests instead of yours.
    (4)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    There is no satisfaction for you. I find it immensely satisfying, and you seem to have entirely missed the point of my post, which is that not everyone thinks the same way that you do, which results in some things in the game catering to their interests instead of yours.
    So their interest is not having fun content? Also when I say challenging content, it is subjective. Chimera/Hydra were challenging, but they certainly were not raid level bosses. They were just hard enough that you needed to put in some effort to get it done. If proper grinding quests and things like that were mixed in, it adds variety and doesn't get sickening as easily.
    (2)

  9. #9
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    So their interest is not having fun content?
    Some people actually find content like Dungeons, FATEs, and Hunts fun even if they aren't challenging. For some players, the content is fun intrinsically, and for others, they can find fun from them extrinsically if there is suitable incentive to revisit the content. I'm in the former category for Dungeons and in the latter category for things like FATEs and Hunts. I enjoy the opportunity often presented through the weapon questlines to visit content I haven't seen in awhile, and while I naturally cannot speak for the population as a whole, there are more than likely other players that can find fun in the older content just as I do.

    Fun is subjective. Just because you don't find it fun doesn't mean it is by necessity unfun to someone else.
    (4)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Velhart View Post
    I will ask people again, if you are trying to get the highest tier weapon in the game, but not even going to use it on challenging content it is meant for, why even do the relic to begin with?
    Some people like to have powerful gear for its own sake and don't necessarily need the gear to open up the door to new content for them. You could, realistically, ask a similar question of hardcore raiders. After all, what's the point of clearing AS4 in the first month of release if you don't have any challenging content beyond that? Sometimes I raid and sometimes I don't, but completing a Relic/Zodiac/Anima weapon (or indeed, a set of 210 gear) is still inherently satisfying even if I don't intend to tackle difficult content with those items.

    Other people find enjoyment in ways that you don't, and the game wisely tries to appeal to a number of different playstyles. The Zodiac/Anima questlines have always been a third option separate from challenging difficult content or amassing time-locked currencies (the 2.0 Relic is essentially irrelevant to the overall trend, as the developers have stated multiple times that they changed their goals for Relics starting with the Zodiac questline).

    I honestly find it baffling that such a significant sample of the forum-going population is so myopic that they can't seem to understand that not everyone is the same as them and therefore, not everyone shares their priorities, hobbies, and entertainment values.
    (6)
    Last edited by Alahra; 01-29-2016 at 12:35 AM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/