Out of the five new leveling dungeons released between 51-60 (DV, Sohm Al, Aery, Vault, Library), I found Sohm Al seemed to have the highest spike in damage from trash. I more or less did the all those dungeons with a good FC tank who kept their gear fairly up to date at the time and felt a notable spike in damage received from Trash in Sohm Al compared to the other 4. I doubt it's me as a healer because I've ran into similar healer thoughts when doing that dungeon with PuG and FC tanks alike.
It's not a dungeon I recommend mass pulling on for that reason.
Intrepid Society <<GUTSY>>
Every single tank who can't judge its own surviability is a horror story of its own. Poor CD management, poor gear, yet these players try to do pulls like i210 savage tanks.
Sometimes I am getting really tempted to turn the cleric stance on and let them prove their worth... other times I just regen > stoneskin and let them swim - or sink in some cases. ^.^
I wonder how many deaths would be on my hands were it not for the Benediction and Tetragrammaton. Sometimes even these are not enough tho, it would be nice to see more instant heals, or at least more stacks for the Tetra.
It is normal. A lot of people don't realize that Defiance doesn't actually do anything to a War's Defense.
Pld's and Drk's gain a 20% reduction in dmg when in Shield Oath / Grit, respectively. War's do not. They gain 25% increase to their maximum Hp, and a 20% increase in healing (which does not equal the same eHp as a Pld or Drk). The only direct increase they receive to their defense is a slight increase in their Parry rate (2% per stack of Wrath, adding up to 10% at Infuriated status). That's it.
The strength of a War's defense is tied to how efficiently they use their buffs. Being in Defiance is not enough. They have to cycle inner beast, and use proper synergy with their defensive / offensive cooldowns to take full advantage of their self-healing. Because of this, a War's Hp is more susceptible to sudden drops and increases. If the War is not using their CD's efficiently (which, sadly, is common these days now that they all seem to think that they're a Dps class and not Tanks) their Hp will bottom out very quickly.
That being said, War's defensive CD's have ridiculously good synergy and are very easy to use. You can pop practically any 2 buffs in the Warrior kit and they will pair well, so even lack luster War's can put on a decent showing of having "good" defense. It's for this reason that you don't typically see War's dropping like flies in dungeons. Taking full advantage of their kit and maximizing their potential is hard, but keeping up a baseline defense with the CD's they have available is not difficult.
I didn't actually know that! Thanks
I just use stances as an indication of style. Usually, between the tank's stance and the first pull, you can tell if it's safe to spend time in Cleric's. That does explain why my first Fractal run had a WAR tank who did the entire run with massive pulls in Deliverance though, if Defiance doesn't give access to special cds or something. Run went fine too, I mean, it was hard work keeping up and I certainly dealt 0 damage, but it was fun and fast![]()
Intrepid Society <<GUTSY>>
True but the cooldowns of the warrior are stronger by default.
1*0,8*0,3=0,24 effective DR. While the Warrior got 1*0,3=0,3 effective DR.
The Warrior got 3,2% less "mitigation" under no effect. But 2,8% more mitigation under an similar effect in def. (eg. 30% DR CD)
Thats the reason good warriors are tougher and bad warriors a squishier. The usefullness of the warriors CD´s are just a bonus.
Please correct me if there have been changes made since I last checked tanks.
Some cooldowns require Defiance to use, but we can stance dance to Deliverance once triggered to still get their full effects, and the amount of ways we have to mitigate as Warrior is unbelievable. It's not as cut-and-dry like with Paladin.
Then we have strong cooldowns that don't require a stance like Thrill of Battle which can actually mean having "Defiance" -5% HP while in Deliverance. Pairing that up with Inner Beast 20% mitigation/damage/self-heal for-example before stance dancing, and with proper skill play a healer likely won't notice much of a difference. Warrior could then next infuriate/build more stacks then fell cleave/decimate the living crap out of the mobs, burning things faster.
Plus three of our cooldowns give a wrath/abandon stack, so the job skill set is promoting cooldown use if you want to do some serious damage and mitigation.
I will say though a Warrior has no one to blame but themselves if they die in Deliverance without a cooldown to compensate for the lack of Defiance. The healer is likely trying to heal you but without the Defiance healing buff, one should mitigate their HP levels.
Short story from tank perspective then my healing horror story... I AM a 210 savage tank. I never do big pulls without asking. I use my cooldowns responsibly and appropriately. I ran EX with a healer from a linkshell last night and things were going just fine. St Mocianne's, I checked her gear, 170 wep, had a DRG and a BLM so I kept it to relatively small pulls. And we did okay till we got to the second boss. She forgot about the bee conga line of death, got caught in the crosshairs, died. I switched to Defiance, used Equilibrium and every defensive cooldown trying to hold on for the dps bc we were at 20% but still died and DRG was next and BLM followed shortly after. No big, did it again and cleared. Three of us commented on lag spikes.
Then on the pull following the second boss, a modest four mobs, I had hate on everything, popped bloodbath, then raw intuition + awareness, positioning was fine, and went down faster than I could Holmgang or Equilibrium.
Me: ........
She raised me but we wiped. So we're resetting and she says:
Why did you die?
I said I didn't know, I popped three cooldowns and it was a small pull, and she said her heals were only doing "about 5% of your health."
It was weird. It was one of the most inexplicable deaths I've ever had. I think we were equally confused.
Sunday I was finishing up my Animated Elements and only had two dungeons to go. A WAR from the FC agreed to go into Aery with me. We load in, I buff, he runs off...and immediately pulls the first two groups of mobs. I go into full oh shit mode, sacred soil, E4E, reapply adlo and spam physick, but he does down like a sack of lead.
Him: wtf
Me: I don't recommend big pulls here ._.
After that he was completely silent, didn't say another word to me, but the rest of the dungeon went smooth as silk. I had zero issues healing him and was able to dps for at least half of each pull, more on boss fights. We cleared it and he said in FC chat as we left "I have a personal commitment, gotta go" and I apologized for the death on the first pull, he said it happens, and left.
I felt bad about it but personally would never have pulled that big, esp with the dps being a ninja and a bard.
Queued solo in progress for the Vault and got a join in progress at 36 min. They were at the second boss and had been through not one but TWO scholars who had apparently been so terrible they'd either both been dismissed or left after multiple wipes. The tank commented, after the clear, that the healing was so different he couldn't believe I was the same class. That felt really good after having a tank die on me. ._.
Last edited by bounddreamer; 01-28-2016 at 02:45 AM.
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