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  1. #11
    Player
    HerosaurusVex's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    10
    Character
    Rhyme Artois
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    @Shurrikhan

    It wouldn't impede new jobs that use the same weapons. Again to refer to Final Fantasy XI. The point is as the game evolves and gains more mechanics is nearly impossible to not have a complementary kit for it. And no one is saying how far it'd change the job. Completely revamping a job would be pointless, but giving them options to expand upon their existing kit is the concept. I myself have come up with ideas how how these changes would be implemented (that I didn't list because that's going way to far) and I'd like to assume a full team of developers could do even better. Ha-ha. But I do see where you are coming from. This is more so a way to combat skill bloat on hotbars, add more unique play styles to existing jobs, more utility, and also means that if they were struggling to figure out new jobs. An expansion could instead expand upon existing resources entirely. Rather than making things from nothing.
    (0)

  2. #12
    Player
    HerosaurusVex's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    10
    Character
    Rhyme Artois
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    The changes to skills and the class system. It'd be a branch of my previously mentioned system or Yoshi P's skill tree concept. Allowing for existing skills to have different abilities or there to be other choices. I also feel our cross class system may have to be tweaked in the future, just a little, since although we gain a lot of useful skills (namely Blood for Blood, Swiftcast, and Raging Strikes), I feel many are not really that useful. And with no more classes being made some of these cross classes may get lost in time as we get more skills and utilities.

    And I like your idea on the Friends Mode, but I feel that idea would need a bit of tweaking. At least at first. I feel at least initially, a friends only mode would be more likely. The bypassing idea may be cool in theory... But I'm sure bots would be capable of doing so too. As for the dueling, itd depend on how they go about implementing it. I'd say no, since my explained rewards, but it depends.
    (0)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HerosaurusVex View Post
    @Shurrikhan

    It wouldn't impede new jobs that use the same weapons. Again to refer to Final Fantasy XI. The point is as the game evolves and gains more mechanics is nearly impossible to not have a complementary kit for it. And no one is saying how far it'd change the job. Completely revamping a job would be pointless, but giving them options to expand upon their existing kit is the concept. I myself have come up with ideas how how these changes would be implemented (that I didn't list because that's going way to far) and I'd like to assume a full team of developers could do even better. Ha-ha. But I do see where you are coming from. This is more so a way to combat skill bloat on hotbars, add more unique play styles to existing jobs, more utility, and also means that if they were struggling to figure out new jobs. An expansion could instead expand upon existing resources entirely. Rather than making things from nothing.
    It would indeed impede future designs unless XIV goes the XI route of multiple weapon types available to each job. I hope it will, but at current, weapons are exclusive. Once a type is given, it is never given to another class or job, with the exception only of wands/scepters and canes/staves, which still differ in name. I understood fully what you hoped to accomplish by it, just not how your execution of the idea could accomplish those things. I'm just saying that the alternate-weapon route, in and of itself, may be much less lucrative. By itself, it does nothing. The changes that would run parallel to it that would make it provide more unique play styles and utility are probably what you should be focusing on first. Further, development costs are necessary for revamps or retailoring just as much as new developments, and 'new' developments are rarely entirely new. We received literally five new mechanics in Heavensward: player-caused buff (duration) extension (TD), buff sac'ing (Royal Road), chance combos (WT/F&C), and unlocked combos (Split/Slug/Clean(er) Shot), and player Doom state (Living Dead). Everything else added was essentially reuse. (Heck, two of those were already in the game, just not under player control.)

    :: Btw, you can make posts of over 1000 characters. Just edit them afterwards to bypass the limit. I usually just write out the whole thing, ctrl-x, type 10 chars real quick, post, edit, paste, and done.

    Edit: the "bypassing" would only possibly be an RMT concern for those who are currently recruiting party members. I doubt they'd suddenly become prime targets as a result. If so, though, it'd have to be adjusted so a recruiter can take the option of only accepting Recruitment tells from players who meet the requirements to join the party (or, separately, requirements to send Recruitment tells). The whole point of this is to allow people to recruit and answer tells without having to leave the RMT-blocking mode. Honestly though, if only for the feel of being on a server, I'd rather they just improved their tell-checking...
    (0)
    Last edited by Shurrikhan; 01-27-2016 at 05:33 AM.

  4. #14
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    I wouldn't mind having skill tress either. ASTRO could split to Time and space magic. On the time magic branch astro would learn spells like haste, slow, stop and maybe even rewind. As for space magic they could focus on debuffs and dps with spells like comet, Nova, black hole just to be a few.
    (0)

  5. #15
    Player
    HerosaurusVex's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    10
    Character
    Rhyme Artois
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    It would indeed impede future designs unless XIV goes the XI route of multiple weapon types available to each job. I hope it will, but at current, weapons are exclusive. Once a type is given, it is never given to another class or job, with the exception only of wands/scepters and canes/staves, which still differ in name. I understood fully what you hoped to accomplish by it, just not how your execution of the idea could accomplish those things.
    I still don't personally agree, but then again it's just one of those things I feel confident in and know that the team could find a way to make it work. It'd take as much time and in some cases less time then making a whole new job, just takes a bit of tweaking and innovation. The need to replace all skills isn't even necessary just some. But I get your opinion and respect it. ^w^ And thanks for the tip on the post lengths.
    (0)

  6. #16
    Player
    HerosaurusVex's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    10
    Character
    Rhyme Artois
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by liljramos88 View Post
    I wouldn't mind having skill tress either. ASTRO could split to Time and space magic. On the time magic branch astro would learn spells like haste, slow, stop and maybe even rewind. As for space magic they could focus on debuffs and dps with spells like comet, Nova, black hole just to be a few.
    Could be interesting but not sure how exactly the whole "Stop" thing would be implemented in the game. Unless it just acted like some special silence/stun. Ally gets hit by attack, does a rewind like skill, reverses damage or detrimental attack. Sounds like a different way to heal... haha.Though that concept would be cooler if like... a time mage (or in your mentioned case, Astrologian), went DPS, and this was their way of maintaining some healing potential. I don't believe this specific instance would happen, but it's fun to think about.
    (0)

  7. #17
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post

    As for glamor-space, would you be interested in a B&S-style Wardrobe (probably just through a revision of the glamor system - permanently storing Mirages after using a prism once on them, and being (basically) freely able to swap them out in the open world after via the Mirage Prism page) or just expansions to what you can store in your inn room?
    That or D3's system, as the two are functionally similar.

    The way it is now just means I have one retainer solely dedicated to holding items I'll never use outside of prisms.
    (0)

  8. #18
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    as much as I love and adore this game I am like others, I would welcome any customization.

    I am not sure how much it will change the game but little boosts could go a long way possibly. That great thread about using IX system on gear, spirit bond and get the ability boost..then can apply it to other pieces. Simple things like Cover: +10 yalms / Duration: +5 seconds.

    I want to see Alchemy debuffs make a return in some way or just Alchemy in general. Right now the downtime for using things like drops and such is so far isn't worth it. It would let people use drops to remove poison let them take care of some things on their own.

    To make this a bit more useful I'd like to see more Debuffs / Mob Buffs / Party buffs get applied. Since there will not be a support job slot enhance each jobs ability to do more for others in combat. This would make it a bit less of needing DPS checks, and in return jobs offer some sort of support to help get past hard to heal moments, or debuffs to help get through the fights. Otherwise we're just waiting for the iLV to get high enough to do the dance and power house through it. This would include things like making Magical resistance useful. Mix that up with Materia slots + ability slots..tanks who normally can't deal with heavy magical damage can build on it.

    Of course there will always be an "optimal" way but there is no way to avoid that. Even now if you don't have the correct stats (S.S / Det etc...) you will be asked to try another route.
    (0)
    Last edited by Leigaon; 01-29-2016 at 01:32 AM.

  9. #19
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    I what if we remove the cross class skills and add in specializations. Example let's take BLM and give it two different specialization s that you have to equip instead of having the 5 worthless cross class skills that most of the time we only use one. Each specialization has 5 or more unique skills that you use to add to your hotbar you could go even as far as having 5 skills and 5 traits that get added. Example let's give BLM specialization of Pyromancy and Cryomancy so instead of the cross class skills. You have specializations so if u equip a specializations you gain 5 new skills that you can use only under the specialization instead of having the worthless hawk eye skill. you could have a skill like PYROKENETIC makes your next fire spell instacast. That would mean that the healers will have to have their own protect spell but if they already gave a esuna spell to each healer than why not.
    (0)
    Last edited by liljramos88; 01-29-2016 at 02:38 AM.

  10. #20
    Player
    iamjonnylaw's Avatar
    Join Date
    Apr 2014
    Posts
    2
    Character
    Jonny Law
    World
    Goblin
    Main Class
    Pugilist Lv 56
    Quote Originally Posted by HerosaurusVex View Post
    I support your dueling idea 1000%
    (0)

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