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  1. #11
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Market Wards could just turn into housing districts. Lord of the Rings Online did a nice job with housing districts...but I don't like the idea of instanced areas for homes. FFXIV lacks organic feel as it is...we have 3 city states with no NPCs that really move or houses associated to them...I guess everyone in Eorzea is a bum! A special house on a bluff somewhere with an NPC like hmm...Matoya's cave. Those lil touches add so much to game immersion. I know I know it's still an MMO in its' early years and the content is coming I just need to be patient. I played FF11 I know the growing pains that went to become great.
    (1)

  2. #12
    Player
    Join Date
    Aug 2011
    Posts
    684
    The only problem is...

    ArcheAge and Darkfall created their games and server infrastructure around non-instanced housing... and FFXIV barely created any server infrastructure at all, so I only wonder how feasible it is for SE to add something so momentuous as non-instanced housing when the servers may not have been made for it.

    Sure Ultima Online had it back in the 1990s, so how hard can it be? But considering that SE acts like they have to do a fiscal analysis over the implementation of basic things like "player jump", you have to wonder how they would react to such a huge feature like non-instanced housing.

    I just don't think it's within the realm of possibility, considering expertise is not exactly SE's expertise.
    (1)

  3. #13
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by User201109011315 View Post
    The only problem is...

    ArcheAge and Darkfall created their games and server infrastructure around non-instanced housing... and FFXIV barely created any server infrastructure at all, so I only wonder how feasible it is for SE to add something so momentuous as non-instanced housing when the servers may not have been made for it.

    Sure Ultima Online had it back in the 1990s, so how hard can it be? But considering that SE acts like they have to do a fiscal analysis over the implementation of basic things like "player jump", you have to wonder how they would react to such a huge feature like non-instanced housing.

    I just don't think it's within the realm of possibility, considering expertise is not exactly SE's expertise.
    Exactly, something like this feature would require a great deal of Server related work, which SE is not ready to do, so I dont think we will ever see it.

    It will just be an XI clone Moghouse in the end and take at minimum another 2years to implement.
    (1)

  4. #14
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by viion View Post
    Exactly, something like this feature would require a great deal of Server related work, which SE is not ready to do, so I dont think we will ever see it.

    It will just be an XI clone Moghouse in the end and take at minimum another 2years to implement.
    I wish we could have nice things like the OP mentions, but alas, instanced moghouse is all I think we will get. At the end of the day player housing will probably just be some haphazard mod of the grand-company instance with a few NPC models replaced with moogles that SE threw together in a few minutes.

    Hopefully when we start paying subscription they will be able to hire a second programmer.
    (1)

  5. #15
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Yeah...the back end database since this games release I have always been concerned with. You don't need to see the code to understand the limitations of how a database was designed. Any good developer knows that a bad database spoils the rest of the content...since the infrastructure is extremely hard to fix once it's established and running. But they chugging away at fixing things. It'll just take time and our patience.
    (0)

  6. #16
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "So you want player housing?.... " Nope.
    (0)

  7. #17
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'd Prefer them inside the city's making new instanced areas that everyone can access..
    I'd want them to look huge, but the actual inside the buildings to be instanced with fake extra housing in the distance.
    (for the obvious time/resource usage).
    You could easily have the Company buildings visible or actually in these new areas.

    It would be easy to add new areas in Gridania, some houses built on the ground, some up in the air (thing fancy Ewok village lol) north of the city.
    Under the ground in Ul'dah (think Ironforge but better looking).
    Limsa .. Inside the mountains facing out to see (where we cant see them atm), large caves, and small docks along the base of the cliffs.

    - Mogs: I'd have loved it to be a Mog but I actually don't think it works within FFXIV lore from what we have seen of them. Especially outside Gridania..
    I think using a Much improved character designer and have 1 of my retainers as my house keeper.
    - The Op's Pet idea is nice,
    - Growing things,
    - Several Sizes of houses, smallest having 1 main and 1 sub room, Largest 1 main room 5 sub rooms over 2 floors
    (Size 1 free. 2/3 about 3 leves worth a week. 4,5&6 between 6 and 12 leves worth a week)
    - Furniture (more SWG then FFXI with that).
    - Story content around your retaiers and your Path companion
    - Oww... Maybe having your path comparison have a room in your house if you want, and a whole story thing, around that (including content based off them having a house too)

    Company housing
    - Ponybird stables
    - LS/Company Group project crafting areas.
    - Small signal room areas for all members (down instanced corridors)
    (0)

  8. #18
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    My other idea revolved around GCs. That there be a set number of GCs that one could join like a guild. Think Fairy Tail anime if you've seen that. Members build a society and shops and livelihoods around those with quest issuance distributed based on guild status. The GCs compete in size, prowess, sales, gil, etc etc.
    (0)

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