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  1. #81
    Player
    HiPotion's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    High Potion
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    i dont mind anything to be long/hard, only hated leveling and WALKING loooooong distances to reach the entrance of the dungeon (aka xarcabard thing)

    other than that, long missions/quests/tiered NMs are cool
    (2)

  2. #82
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    Neptune, I honestly never thought the day would come when we saw eye-to-eye on something.



    Glad you liked it. Some people didn't. I think it bothered them for some reason.

    PS: I learned how to use derp from the master, YoshiP.
    If we agree on that what could we possibly disagree on? XD

    Also did Yoshi-P really say derp?

    Quote Originally Posted by HoolieWho View Post
    It seems the OP played FFXI for seven years despite finding no challenge in it.
    A challenge or lack thereof wasn't the only reason to play FFXI. I played for the sense of adventure, the scenery, and the story.
    (1)

  3. #83
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HoolieWho View Post
    It seems the OP played FFXI for seven years despite finding no challenge in it. I'm sorry to hear that.
    He didn't say that, and as he just pointed out, some people can enjoy something without there being a need for a 'challenge' in any case; something the 'achievers' never understand.
    (0)

  4. #84
    Player
    DantesAmore's Avatar
    Join Date
    Jul 2011
    Posts
    149
    Character
    Yoshi P'
    World
    Zurvan
    Main Class
    Gladiator Lv 17
    <3 at OP post.. TOO LONG OMG you should of made it as 5 or 6 posts back to back fast BUT it was a nice read and i agree with most. (i did skim read it however i think i got the basic concept ^.^) like button clicked
    (0)

  5. #85
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    @OP..

    Well written! Agreed 100%. I used to play FFXI and me and my friends always refer to the dev as the immortals. Why? because no human is insane enough to come up with those time sinks and still consider aging, having a life, work...etc.
    (1)

  6. #86
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    @OP Sorry but I agree Hardcore=/timeskin but what you call "timesink" is not always useless and is sometimes really fun. I loved time waiting for NM to pop and stress while seeing every other campers. And I loved the feeling when you got the claim! If you make everything fast, what will everyone do IG? Devs will have to put new content every month??

    Plus, idk what you did in IX, but saying XI is only time sink and there was nothing hard and no skill required.... can't agree with that. Put a crappy WHM on HNM/events in XI, your pt wipe for sure. Put a crappy CON on "HNM" in XIV, you have 95% chances of making it...
    (6)

  7. #87
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I read the OP, I'm not going to read anything else in this thread, because I am certain it's nothing more than mass quantities of butthurt.

    But the OP gets +1. Excellent post.
    (1)

  8. #88
    Player
    mikefmc's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Hiro Akita
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    ._. another thread trying to drive our community further apart. this rules.
    (2)


    FFXIV FORUMS = CRYINGCRAFT

  9. #89
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Cactuar
    Main Class
    Archer Lv 50
    Most people only had 1-3 75 jobs, because of how long it took to get there. The idea is, since those are the only ones you can bring to endgame, and the only ones you are investing your acquired gear into, generally speaking, you're going to be "better" at those jobs than you would that you just...had.

    Take away FFXI's leveling process (which they did) and give everyone level 90's from the start. You have every job at your disposal, but you tend to lean towards the support jobs. Bard, Corsair, what have you. Now, someone pulls you aside and asks what jobs you have, and you say "Well, all of them!". "Good, you'll be tanking AV tonight". *gulp*. Do you really think you'll be as effective as the PLD across the way who has invested all his time and effort into perfecting his job, the only job he's leveled? Even the realistic goals, getting Empyrean Armor +2, maxing merits, maxing magic skills, maxing Trial weapons? Even excluding a relic, mythic, emp, defending ring, whatever those major pieces are these days.

    I know that is one extreme pov... I just wish people would stop putting down FFXI. It's getting annoying and hardly ever well thought out. There are negatives to the way they did things but a lot of benefits, too, and I'm not the only person who feels that way. FFXI was designed so that a jack of all trades would ultimately, over the same amount of time as a specialist, shouldn't be able to outdo said specialist, in terms of gear, practice, merits. The specialist would then have an easier time experiencing all the game had to offer.

    So, with a leveling system that allows you to quite realistically level everything to the max, the game is going to be easier. It has to be. Otherwise, those that for some reason enjoy the freedom to play whatever job they want in whatever endgame event they want, regardless of how well the are doing it, wouldn't have a chance. I'm not a hardcore player, even I don't want anyone held back. But I like specializing, specifically, I love support jobs (I was thrilled when I found out Arc was gonna be Barc).

    Is this making sense? FFXI, by forcing specialization, more or less leveled the playing field. Generally speaking, if you spent 6 months on Drg, you're going to be better at it than if you spent 1 month each on Drg, Whm, Brd, Rng, Blu, and Sch. Please note the "generally speaking". Since I plan on specializing in those support jobs and putting all my effort, money, and gear into those, I now have to hope that Yoshi does a good job of making the content difficult enough that it wont be a cakewalk for me and others like me, but wont be impossible for those "casuals" or "generalists" who aren't all that great.

    I'm starting to sound like a dick... And I wasn't trying to. Just trying to find a point. Sorry.
    (6)

  10. #90
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Great post OP and I totally agree
    (0)

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