Specialist was for players that wanted to do one or two crafts, not all 8. At the start of 3.0 it gave skills to non-omni crafters which was its reason to exist. That has since changed. The system of forcing players to chose a limited number is stupid. I have pretty much stopped crafting and that was all I did in the 2.xx series. Anyone remember the master II book? Not easy to get but worth it. Master III, face roll easy and now with the specialist lockout.
Point is, as SE said and rolled out, the system was to help non omni crafting players and not to hurt omni crafters.
This system does not need to be saved, it needs to be scraped.