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  1. #1
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Specialist was for players that wanted to do one or two crafts, not all 8. At the start of 3.0 it gave skills to non-omni crafters which was its reason to exist. That has since changed. The system of forcing players to chose a limited number is stupid. I have pretty much stopped crafting and that was all I did in the 2.xx series. Anyone remember the master II book? Not easy to get but worth it. Master III, face roll easy and now with the specialist lockout.

    Point is, as SE said and rolled out, the system was to help non omni crafting players and not to hurt omni crafters.

    This system does not need to be saved, it needs to be scraped.
    (2)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Millen1 View Post
    Point is, as SE said and rolled out, the system was to help non omni crafting players and not to hurt omni crafters.
    To be fair, it redefined what an omnicrafter is. Making a true omnicrafter rarer and harder to achieve. Which I do support.
    (0)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Millen1 View Post
    This system does not need to be saved, it needs to be scraped.
    As someone who would much rather not be forced into omnicrafting (but who likely will anyway due to the interconnected nature of material fabrication), I rather strongly disagree. I would very much like to be able to be competent as an ARM or BSM without having to level every other DoH class in the game to do so.

    The system needs to be refined so that (1) the Specialist skills are able to be as potent as the omnicrafting skills, and (2) recipes are not restricted to only specialists. If those two things can be accomplished, the system can be saved. And really, those are very easy to fix.
    (3)
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  4. #4
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jpec07 View Post
    As someone who would much rather not be forced into omnicrafting (but who likely will anyway due to the interconnected nature of material fabrication), I rather strongly disagree. I would very much like to be able to be competent as an ARM or BSM without having to level every other DoH class in the game to do so.

    The system needs to be refined so that (1) the Specialist skills are able to be as potent as the omnicrafting skills, and (2) recipes are not restricted to only specialists. If those two things can be accomplished, the system can be saved. And really, those are very easy to fix.
    I would like to see the Specailist stone grant access to, as regular and not cross class, all the other 21 level 15, 37, and 50 cross class skills from the other seven classes. That would make Specialist stones valuable, allow people who only take one or two classes up past 5 to compete (in the things that they can get materials for), and not require people to level all the classes just to be a specialist in one or two.

    Concurrent to that, kill the "specialist only" flag on all specialist recipes.
    (0)