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  1. 01-22-2016 11:26 PM
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    moved to first post

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Miakisu View Post
    2) Example: Outpost defense/attack (Garrison/Campaign)
    -attack or defend your own outposts while enemy NPC's invade/defend an area.
    South Shroud, as a FATE
    (0)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felis View Post
    South Shroud, as a FATE
    Big problem being there is only like, two of these? South Shroud and Eastern Thanalan? Probably one in La Noscea as well, but the point still stands; These good kind of FATEs are extremely rare and not even that good anyway. The consequences for failure/success are a bleedin' minion vendor. There's nothing particularly big going on in the outpost you capture/save, they're just low level EXP FATEs that show what FATEs could be like, so really they're nothing more than a constant reminder that SE never did much more than churn out pop culture references with the same "Kill X enemies!" FATEs... If these kinds of FATEs were in the majority, and we had some level cap ones with significant enough rewards, well, perhaps people would be doing those FATEs anyway, perhaps getting Atma off them would be a bonus...

    As for something like Besieged, I made a thread earlier this week. XI got things like Besieged and Campaign down perfectly, Hamlet Defense was an attempt to mirror Besieged I think, and FATEs are apparently I giant leap backwards, seeing as they're meant to be our replacement for Hamlet Defense... Imagine a Campaign against Garlemald, in which locations across the region are constantly being fought over and changing hands... We keep losing, we have to defend our HQ from Garlemald. We keep winning? We get a special instance like Praetorium in which we storm their stronghold...

    There is a lot of potential for good content with such systems, shame the developers are more interested in churning out dungeons ad nauseum... Work it correctly and stuff like this is content that could have lasted from 2.0 to 5.0, instead we're lucky to get something that lasts from #.1 to #.2 these days...
    (7)
    Last edited by Nalien; 01-23-2016 at 01:43 AM.

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