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  1. #1
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    348
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    (47)
    Tony "Zhexos" Caraway - Community Team

  2. #2
    Player
    Xerius's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    191
    Character
    Xerius Falconbridge
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Any chance of getting them in Private Estates as well?
    (2)
    http://forum.square-enix.com/ffxiv/threads/113554
    "In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that."
    Apparently, FFXIV is a thing of the past.

  3. #3
    Player
    Victoria_Silverdawn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    79
    Character
    Victoria Silverdawn
    World
    Louisoix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Xerius View Post
    Any chance of getting them in Private Estates as well?
    I dont think it should be added to Private estates... theres no FC content as it is... at least the FC crafting station made a reason to be in a FC, I know there will be people who dont want to be in a FC... but then they dont need the crafting station, since it was created for airships originally to get certain mats and Diadem, and they made a way for ppl without a FC to do Diadem ... but thats my 2 cents.
    (23)

  4. #4
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Victoria_Silverdawn View Post
    I dont think it should be added to Private estates... theres no FC content as it is... at least the FC crafting station made a reason to be in a FC, I know there will be people who dont want to be in a FC... but then they dont need the crafting station, since it was created for airships originally to get certain mats and Diadem, and they made a way for ppl without a FC to do Diadem ... but thats my 2 cents.
    I think a parallel system should be in place for estates.

    For example, no reason not to allow home facade building for personal estates.
    But also no reason for personal homes to need to be able to make wheel stands/buffs.

    As to the airships:
    1 Ship per personal home, a small ship that can travel to all the sectors, but likely can only hit 1 of the furthest out in one journey, or 2 of the closer sectors.
    Reasoning?
    Some of the airship mats, are just far too rare on server Market Boards for far too long making it so the average player likely will never see them/the items crafted from them. Also, even for a player in a FC that reliably finds and shares the rare mats w/ members, the reality is, there are now so many different rare mats+sectors to aim for that it is hard to keep up with everyone's desires, once again meaning it's hard to meet everyone's needs. Also FC's have access to diadem/diadem HM esp. But in order to do Diadem on a regular basis, they need to hold a ship (or more depending on needs) back, which means even less ships being sent out for mats.

    Like right now, in my FC:
    2 People are waiting on 6 Drav. Motes each.
    1 Person is waiting on 4 Potters stones
    Several Raiders are highly interested in V materias
    Several people want Tincalconite
    1 Person wants Antique Rugs
    1 Person wants Shrub Seedlings
    2 People want Oriental Grass
    3 People want Fine Alumen

    We keep one ship 'Diadem Ready' at all times, this leaves 3 other ships to go out on missions. We also have to unlock a couple of the new sectors yet. So with everything going on, it's almost impossible to accomodate everyone. Which is why, if personal homes, could send a small ship out, even if it could only hit 1-2 sectors each trip...it would not only help lessen FC loads, but would keep the server Market Boards more vibrant w/ the rare stuff, and make it so average players could maybe get some shinies.

    And this isn't even factoring in, within most fc's the ave. member doesn't get much say in where airships go/how they are used.

    Basically, I think there's a way to make it so personal homes can have a parallel system that doesn't really undermine the FC workshop worth.
    (0)
    Last edited by Kinseykinz; 03-03-2016 at 03:21 PM.

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Are they also considering the level requirements for some item placements too? Like my lvl 56 blacksmith (or 57 cant remember) can't place in adamantite nuggets on a project because it's level 58, but I can make it. It's rather annoying.
    (9)
    Last edited by Kurogaea; 01-21-2016 at 10:33 AM.

  6. #6
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Quote Originally Posted by SnugglesD View Post
    I'd be in support of removing the requirement for beginning phases, but I kind of like it for the final step. It helps create camaraderie within an FC. Having to do it for so many steps can be annoying, but the idea of requiring a party isn't a bad one.
    I'd love to see them removed for the Aetherial Wheels. I can easily craft those on my own, but need 3 others to finish it.
    (5)

  7. #7
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alice_89th View Post
    I'd love to see them removed for the Aetherial Wheels. I can easily craft those on my own, but need 3 others to finish it.
    Yes, yes and triple yes.
    (12)

  8. #8
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    FINALLY

    I am the Master of an FC on the Exodus server, and sadly, also the only active player of a current group of 4 players active in a standard patch cycle.

    It is nice to see that the Dev Team is really considering this since I have been arguing this point since the beginning. However, since then, I will also say that it does deal some other points:

    1. I will totally agree that items (aetherial wheels and crystals) should be solo craftable after something like a single airship section is created by an FC. There are plenty of reasons (as HakuroDK points out) that having this as solo content, but gated behind an simple first build of something else, is very advantageous to an FC. A single FC crafter/gather or two FC members could make an FC completely self reliant on actions, which would allow for more FC credits to be used for airship and other things down the road. SE is getting their credit payment anyway, so throw a bone to the FCs for a freebie.

    2. I also totally agree with SnugglesD about changing the majors (airship, housing, and futures) to a team final, or base it on item requirement, need 5 mats, have to have a team to progress type of thing. 3 mats, solo progression, or something like that.

    3. Even though I complained since the beginning about the team aspect of the FC crafting, I have been fortunate and truly blessed by the Fury that other players answer the call well when my FC has needed additional help to progress. However, I also know not every FC or even every server has this much help either. To those who trial, I am sorry for lack of aid available.

    4. Kurogaea made a great point that I also have not been happy with, mainly since I was not one of the genuine with regards to the huge grind that was the 2.x crafting progression, I am paying for it now. The level requirements in some ways really are a joke. Mainly due to the fact that sometimes, you will see something that is a lvl 20 craftable, but the workshop wants you to be lvl 42 to be able to add it to the mats que. I would personally like to see it change to more of a flatline of levels 10, 20, 30, 40, 50, 60. The oddities really make it a royal pain. Also, keep the items within their actual level requirement. the odd balls that are low level but high level add requirement has never made sense to me. I get the exp for making it, but my FC mate who is level gets the exp for adding it, serious kill joy.

    Love it or Hate it, lets hear it!
    (2)
    Last edited by Aoxaviar; 01-21-2016 at 11:42 PM.

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    This would be huge, we are a small group and it is a bit cumbersome to get everyone in the area at one time, even though that's all that is needed.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #10
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Thanks for all the feedback!

    As we've been receiving lots of comments in regards to the number of players that are required for company crafting, the dev. team is currently considering making adjustments to where some of these company crafted items can be handled on your own.
    Better late than never....
    (1)

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