Take any of those battles you mentioned.. Vrtra, Tiamat, Cerb, Baha v2, etc etc... and not ONE fight in XIV is half as challenging (even without the claiming aspect).Totally agree with the OP.
I was in a LS on XI that had done everything outside of AV back when it was unkillable, none of it took any skill, it was just a roll of a dice on drop rates or claiming the mobs. There was hardly ever any thinking into any of the encounters that ranged from Vrtra, Tiamat, Jorm, Khim, Cerb, Fafnir, Nidhogg, KB, all sky gods, sea NM(outside of AV).
XI's endgame is and always was a joke, there was nothing challenging besides getting claim on the mobs and hoping the dice rolled in your LS's favor with drop rates. The only challenging fight was pre-tp zerging Bahamut V2 because things could go very wrong but everyone and their grandma started melee burning him.
Totally agree with the OP.
I was in a LS on XI that had done everything outside of AV back when it was unkillable, none of it took any skill, it was just a roll of a dice on drop rates or claiming the mobs. There was hardly ever any thinking into any of the encounters that ranged from Vrtra, Tiamat, Jorm, Khim, Cerb, Fafnir, Nidhogg, KB, all sky gods, sea NM(outside of AV).
XI's endgame is and always was a joke, there was nothing challenging besides getting claim on the mobs and hoping the dice rolled in your LS's favor with drop rates. The only challenging fight was pre-tp zerging Bahamut V2 because things could go very wrong but everyone and their grandma started melee burning him.
i disagree, they were easy when we had the strats down and farther ahead when everyone was more geared or merited and what not. prior to that kirin took forver to kill, lots of hnm's were hard to death ...all content gets easier once you learn the strategy. no matter how hard or easy it is, once u get it down ..you got it down.
i agree with one thing gear drops and rates were hard, like first sky ls gets some of the gods down so we can kill every time, then all of sudden the ls breaks right b4 you get the main item you want. but i rather deal with that then have a game i personally don't find entertaining. easy drop rates or better gear soon after is only good for new players or people with no time to play. they seem to not mind paying the full year even if they played like a month or 2 worth of gameplay. you really should be asking devs for a hour by hour billing instead. but yeah i don't remember any hnm that people weren't wiping all day taking turns on them till they finally got them down. is just inevitable that they get easier. there were ls that couldn't handle snow lands dynamisis let alone get to taz. and even the 6man dungeons like salvage or nzyle isle guess what most couldn't lead it themselves either, they got others to run it for them too. it don't change who needs solo or who needs things done for them.
they should have seperate servers lol i will say this till they finally start doing this in mmo's. pvp has seperate servers for full pvp, i think not that much to ask for servers with the grinds, forced party plays, or low drop rates, on top of very difficult and challenging content. they try this once and they will know if it worth doing on all mmo.
Last edited by weeble; 09-26-2011 at 01:42 AM.
Dynamis: Their are many Dynamis zone's. So no.. not just one group could enter at a time. And the fee for entry was not "insane".. split 36 ways it's actually a joke. Not to mention you made it back and then some in dynamis currency drops.I like how your attempt to argue your points is just ad hominem attacks.
He's completely right about FFXI's motto about allowing few to participate. Here's some of the major limits FFXI had on end-game content:
Dynamis:
Only one group at a time per server.
Insane gil sink as entry requirement.
Open world HNM:
Spawns every 24-hr/3 days/1 week
Only one group gets to kill it
BCNM/KSNM:
Insane farming required to gain entry
Only one group at a time can enter
Sky:
Similar to open world NM, only one group can fight at a time
Harsh farming requirements
Requires long quest chain to access
Sea:
Similar to Sky, requires an even longer quest chain
I mean, I could go on and on, but I think you realize that if you weren't part of one of the few privileged/hardcore/botting end-game LSes, you were screwed. The fact that FFXI had more content on release or by the 1 year mark doesn't mean FFXI had decent content, it means FFXIV is worse than FFXI in that aspect. Compare FFXI to other MMOs' end-game model, and you'll see how terrible FFXI's model is.
Open World HNM: Again, plenty of HNMs to go around. Plus many were force pop HNM that you could pop whenever you got the pop items.. so again, I don't see what your point was.
BCNM/KSNM: Insane farming?? Well I guess your entitled to your opinion there. But no, more than one group could enter.. guess your just making stuff up now huh?
Sky: Sky Gods were force pop with a 15 min repop timer... The only competition was for the mobs that drop the pop items, and there were plenty of those as well. I don't see why having to work through storyline/questline that explained what 'Sky' is would be viewed as a bad prerequiste for entry... I guess you'd prefer anyone to just walk right on up and start whackin Gods around... meh, to each his own.
Sea: Yeah exactly.. similar to Sky.
I mean I could go on and on, but I think you realize.... blah blah blah...
Great OP, I completely agree with everything you said.
Agree wholeheartedly with the op. I'm amused that most of the "Hardcore" players that have responded negatively have done as stated above and hit you with the ad hominim attacks. I loved ffxi and played it for years. I did most every event and when you get down to it much of it was simply waiting on the clock.
As others have pointed out, things such as Dzemael Darkhold encourage me that challenge is afoot. The funny thing is this is all still level 45 content. Imagine when this has fallen the way of CoP post level cap and some really good stuff has come to pass. SE has done a fairly excellent job of providing meaningful content and I feel confident that more is on the way.
As a closing remark, I think its about time to stop the endless griping, its one thing to constructively point out things, to encourage a different direction. But stop for a moment and go inside your own businesses. Think what you would do or feel if your customers literally made an endless stream of complaints (not positives or coaching) to EVERYTHING you do. From a customer service standpoint, I'd find a different job. These folks have gone out of their way to open themselves up to constructive ideas and your opinion, that's revolutionary! Take advantage of it in a courteous and meaningful way - be polite, for God's sake, these people are serving us a fantastic product, all things considered, pretty much for free.
Much like a lot of what was in the OP's post -- What would be the difference?
Doesn't exist.I like how your attempt to argue your points is just ad hominem attacks.
He's completely right about FFXI's motto about allowing few to participate. Here's some of the major limits FFXI had on end-game content:
Dynamis:
Only one group at a time per server.
Insane gil sink as entry requirement.
.
These are popped.
Doesn't exist and you've clearly never played FFXI. The "insane farming" required is if you threw out every single seal and crest you've gained in your career, otherwise most people have multiple hundreds by time they hit even 60. Also, there's only 2 Arenas that only 1 group can go in at a time and it's not even popular venues because it doesn't drop anything but mannequin parts.I like how your attempt to argue your points is just ad hominem attacks.
He's completely right about FFXI's motto about allowing few to participate. Here's some of the major limits FFXI had on end-game content:
Dynamis:
Only one group at a time per server.
Insane gil sink as entry requirement.
Open world HNM:
Spawns every 24-hr/3 days/1 week
Only one group gets to kill it
BCNM/KSNM:
Insane farming required to gain entry
Only one group at a time can enter
XI's model is only "terrible" because it requires work versus it handed to you. We all know how much humans hate to work for things.I like how your attempt to argue your points is just ad hominem attacks.
He's completely right about FFXI's motto about allowing few to participate. Here's some of the major limits FFXI had on end-game content:
Dynamis:
Only one group at a time per server.
Insane gil sink as entry requirement.
Open world HNM:
Spawns every 24-hr/3 days/1 week
Only one group gets to kill it
BCNM/KSNM:
Insane farming required to gain entry
Only one group at a time can enter
Sky:
Similar to open world NM, only one group can fight at a time
Harsh farming requirements
Requires long quest chain to access
Sea:
Similar to Sky, requires an even longer quest chain
I mean, I could go on and on, but I think you realize that if you weren't part of one of the few privileged/hardcore/botting end-game LSes, you were screwed. The fact that FFXI had more content on release or by the 1 year mark doesn't mean FFXI had decent content, it means FFXIV is worse than FFXI in that aspect. Compare FFXI to other MMOs' end-game model, and you'll see how terrible FFXI's model is.
Last edited by Jennestia; 09-26-2011 at 02:05 AM.
the diff would be who they agree with, i've seen many be rude to many a people in these forums and only people that might say something are cause they need to add there opinion of agreement to it.
You sir,
WIN IT ALL.
If I could "like" OP first post more than once I wouldn't stop for one straight week just to cleanse my soul of all the time I have spent grinding.
What... the... f... I don't even.
WHY DID I CLICK THIS THREAD!??!??
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