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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FizzleofHyperion View Post
    I can't speak for odin but i know on hyperion 5-7 groups usually manage to get full credit. To me thats more realistic than 1 person depriving almost 50 others because of egoism. Plus when a mob dies between 8-10 seconds if you have a full 8man group you usually get full credit anyways.
    Certain jobs can easily solo full credit on a hunt in the 8-10 seconds. I've been doing this on my SMN since June - and I know DRKs/WARs do that as well. I'm not sure about other jobs.

    Despite all of this, either the design of hunts are horrible, or they are being completed in a way that they were not designed for. I believe I read somewhere that Yoshi mentioned how he did not predict hunts to be zerged down the way they were. I submitted a thread not long ago with an idea to prevent the zerg mentality, but it was met with a lot of angst. It seems the general population would prefer to have mindless content with high rewards.

    Personally, I find the most interesting part of the hunt to be the prep prior to the hunt. Creating a hunt party and scouting zones. If anything it'd be neat if hunts had some sort of problem solving to pop them. Instead of being on a timer and randomly spawning, you go to a Hunter NPC and chat with them. They can give you a clue about the hunts whereabouts, then you go to that area once solved and find more clues to track down what area of the zone it's in, at which point you perform something to lure it out (using interact-able food or whatever). I think this would add a lot more value to the 'hunt' aspect of it.

    Quote Originally Posted by Ibi View Post
    How long should everyone wait in order to not "deprive" other people? How many people who might be on the way is it acceptable to "deprive", especially given that it's realistically impossible to know how many people that actually is?
    I fully agree, this early pull nonsense is just that - nonsense. Everyone seems to think they deserve full credit, even though they put in 0 effort in to finding the hunt. The way I see it, is if you are actively hunting and searching, then yes people should wait long enough for you to get there (3 minutes is roughly the max time needed for this), but if you are just finishing off your A4 run and racing in, and complain that they didn't wait for 10 minutes, then that's ridiculous.

    I wish SE would either do something about allowing more people in Linkshells, creating a hunting chat channel, or providing incentive to not zerg it down.
    (4)
    Last edited by Kaurie; 01-20-2016 at 02:24 AM.

  2. #2
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    I wish SE would either do something about allowing more people in Linkshells, creating a hunting chat channel, or providing incentive to not zerg it down.
    Having seen how far away from their design intent the ARR hunts ended up and having then kept that design more-or-less exactly the same for Hunts in Heavensward, it suggests they either don't care or don't consider it worth the time that would be needed to come up with any kind of solution.
    (2)

  3. #3
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    Having seen how far away from their design intent the ARR hunts ended up and having then kept that design more-or-less exactly the same for Hunts in Heavensward, it suggests they either don't care or don't consider it worth the time that would be needed to come up with any kind of solution.
    I imagine it's the latter. Even as they are Hunts have a lot of engagement (that's because they overload them with rewards, of course, but still) and they're a good catch up mechanic for the odd-numbered patches. I assume it would take a lot of development time to really change the structure in any way that would make a difference enough to counter the zerg mentality, and they'd probably rather put that into new types of content, I suppose.

    I think it's a shame, as Hunts have been probably my biggest disappointment for this game so far (I'm more bothered by them than I am by Diadem's failure, to be real, though Diadem is definitely a close second).
    (1)
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  4. #4
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ibi View Post
    Having seen how far away from their design intent the ARR hunts ended up and having then kept that design more-or-less exactly the same for Hunts in Heavensward, it suggests they either don't care or don't consider it worth the time that would be needed to come up with any kind of solution.
    I think that it's..

    "We notice that a lot of people are enjoying hunts."
    (1)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    I think that it's..

    "We notice that a lot of people are enjoying hunts."
    Hah. Indeed.

    I'd "enjoy" something like Sastasha normal or Aurum Vale all day long too if they made it as rewarding as hunts.
    (7)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    I wish SE would either do something about allowing more people in Linkshells, creating a hunting chat channel, or providing incentive to not zerg it down.
    Only real ways to do this is limit the boss to the party that claims it, or make the hunts a forced pop via an item. The first option being worse. I could see the second choice happening if they did it right, which I don't have much faith in SE pulling off nowadays.
    (1)