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  1. #1
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    I would venture a guess that what's making the difference on a per-Light Shot basis is Maim, not Blindside II. We use Cadence at the start, but not in the middle of the fight.

    edit: Thanks for posting the parse, Murugan. With you posting up 41% of a party's damage in an ogre fight, what are the numbers of your other party members, and what classes are they? I also think the mouse-over breakdown with top 5 abilities and # of uses, min, max, avg, and proportion of total damage is more helpful than the pie chart, personally.

    I think we can agree to disagree for now, since both approaches are resulting in >=33ish recorded DPS (real-world DPS is slightly higher, usually, even with fast alt-tabbing). I'm really curious to see what happens in 1.19, and I look forward to the resulting discussions.
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    Last edited by carraway; 09-26-2011 at 07:46 AM.

  2. #2
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by carraway View Post
    I would venture a guess that what's making the difference on a per-Light Shot basis is Maim, not Blindside II. We use Cadence at the start, but not in the middle of the fight.
    Maim was only one set of light shots and was what gave me 328 instead of the 300-310 range I usually get. I hit 300+ on crits always when blindside lands. You said you get 280 highest and that is what I usually get if I am not positioned correctly and mess up my blindside, so it seems like the difference is blindside.

    I use cadence on all my full bursts.
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    Last edited by Murugan; 09-26-2011 at 07:46 AM.