Its the same in Morrowind, Skyrim and now Fallout 4 lol. Even with all the Fallout 4 hype, its still Bethesda.The sheer amount of extra development time, as well as the cost of paying people for full voice acting, is extremely prohibitive for an MMO like this.
Remember Oblivion, with its full voice acting, abd how everyone sounded the same (except a few people)? Yeah, that wouldn't be good here
The amount of money this would cost is absurd and completely unrealistic.
I give OP a big "no."
That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.
Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.
In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
Last edited by Gunspec; 01-19-2016 at 11:21 AM.
Wouldn't you much rather they spend the money on actual game content? You do know voice actors aren't cheap, right? Well, unless you want something like Megaman X4.
In Visual Novels that let you change the hero or heroine's name, they'll often have a slight pause in dialogue where your name would be in the sentance. Not a perfect solution, but it sounds okay as long as the timing is good.
Every quest in 4.0 being voice acted? No, that wouldn't work and it would likely be far too expensive. Cutscenes in the MSQ? Yeah, those should be entirely voice acted. It's incredibly jarring to play a game in this day and age that has no voice acting with cutscenes where their mouths actually move.
I've literally never seen this where it wasn't awkward.
In general, stupid and pointless suggestion that would change nothing meaningful other than a dip in quality if it becomes perfunctory for everything and fewer instances of variable dialogue or named player characters. Nevermind that the game has super severe issues that need addressing far, far, far before voice acting. Please do NOT fully voice the game, SE.
And all of those are titles and/or nicknames that feel much more impersonal. I'd rather keep Rhuna the way she is in the world as far as how she's addressed. For anyone that has trouble being immersed because there are some non-voiced cutscenes, go play an SNES RPG ffs. :/That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.
Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.
In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
Personally I would say no, but then I really don't see the appeal of voice acting. Most of the time it makes me cringe and I skip over it anyway. If EVERYTHING was voiced I would definitely turn it off. Wasn't particularly pleased when the FFs started getting voiced.
So seems like a waste of money to me, would much rather have actual content being developed with that money.
Sorry but I strongly disagree with this suggestion.
Voice acting is just too costly and I would rather see the funds being invested into introducing more variable content.
I'd like to see all the MSQ voiced but all cutscenes would be a problem. Cutscenes in quests often give visual cues such as character expression that would be lost and I suspect that if they had to voice all cutscenes we would end up getting less of them. I wouldn't like that. Can you imagine if Hildibrand or the Scholisticate quests had no cutscenes? You would loss the entire point of having those quests.Every quest in 4.0 being voice acted? No, that wouldn't work and it would likely be far too expensive. Cutscenes in the MSQ? Yeah, those should be entirely voice acted. It's incredibly jarring to play a game in this day and age that has no voice acting with cutscenes where their mouths actually move.
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