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  1. #21
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PArcher View Post
    The sheer amount of extra development time, as well as the cost of paying people for full voice acting, is extremely prohibitive for an MMO like this.

    Remember Oblivion, with its full voice acting, abd how everyone sounded the same (except a few people)? Yeah, that wouldn't be good here
    Its the same in Morrowind, Skyrim and now Fallout 4 lol. Even with all the Fallout 4 hype, its still Bethesda.
    (0)

  2. #22
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    The amount of money this would cost is absurd and completely unrealistic.

    I give OP a big "no."
    (10)

  3. #23
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Urthdigger View Post
    I never see the game being fully voiced, if only because they couldn't possibly account for all the various player names. Unless literally NOBODY ever says our name again... and I think that'd bother me even more than a lack of voices.
    That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.

    Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.

    Quote Originally Posted by Morzy View Post
    Its the same in Morrowind, Skyrim and now Fallout 4 lol. Even with all the Fallout 4 hype, its still Bethesda.
    In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
    (0)
    Last edited by Gunspec; 01-19-2016 at 11:21 AM.

  4. #24
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Wouldn't you much rather they spend the money on actual game content? You do know voice actors aren't cheap, right? Well, unless you want something like Megaman X4.
    (4)

  5. #25
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,449
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Urthdigger View Post
    I never see the game being fully voiced, if only because they couldn't possibly account for all the various player names. Unless literally NOBODY ever says our name again... and I think that'd bother me even more than a lack of voices.
    In Visual Novels that let you change the hero or heroine's name, they'll often have a slight pause in dialogue where your name would be in the sentance. Not a perfect solution, but it sounds okay as long as the timing is good.
    (0)

  6. #26
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Every quest in 4.0 being voice acted? No, that wouldn't work and it would likely be far too expensive. Cutscenes in the MSQ? Yeah, those should be entirely voice acted. It's incredibly jarring to play a game in this day and age that has no voice acting with cutscenes where their mouths actually move.
    (4)

  7. #27
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lukha View Post
    In Visual Novels that let you change the hero or heroine's name, they'll often have a slight pause in dialogue where your name would be in the sentance. Not a perfect solution, but it sounds okay as long as the timing is good.
    I've literally never seen this where it wasn't awkward.

    In general, stupid and pointless suggestion that would change nothing meaningful other than a dip in quality if it becomes perfunctory for everything and fewer instances of variable dialogue or named player characters. Nevermind that the game has super severe issues that need addressing far, far, far before voice acting. Please do NOT fully voice the game, SE.

    Quote Originally Posted by Gunspec View Post
    That's why there is always a moniker in voiced games that they use to refer to the custom player. I'm pretty sure "warrior of light" is what they already call us in all spoken dialogue in FFXIV. SWTOR had several for each class, ESO refers to the player as the "Vestige", other games would use titles from guilds and whatnot.

    Even single player games get names like "Dragonborn", "Inquisitor", "Vault dweller", etc.



    In Morrowind they only said things like "outlander..." or "you n'wah". The script contained a mountain of conversation in text, which they would never bother with the current games due to needing to voice everything.
    And all of those are titles and/or nicknames that feel much more impersonal. I'd rather keep Rhuna the way she is in the world as far as how she's addressed. For anyone that has trouble being immersed because there are some non-voiced cutscenes, go play an SNES RPG ffs. :/
    (0)

  8. #28
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 90
    Personally I would say no, but then I really don't see the appeal of voice acting. Most of the time it makes me cringe and I skip over it anyway. If EVERYTHING was voiced I would definitely turn it off. Wasn't particularly pleased when the FFs started getting voiced.

    So seems like a waste of money to me, would much rather have actual content being developed with that money.
    (1)

  9. #29
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Sorry but I strongly disagree with this suggestion.
    Voice acting is just too costly and I would rather see the funds being invested into introducing more variable content.
    (2)

  10. #30
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Colorful View Post
    Every quest in 4.0 being voice acted? No, that wouldn't work and it would likely be far too expensive. Cutscenes in the MSQ? Yeah, those should be entirely voice acted. It's incredibly jarring to play a game in this day and age that has no voice acting with cutscenes where their mouths actually move.
    I'd like to see all the MSQ voiced but all cutscenes would be a problem. Cutscenes in quests often give visual cues such as character expression that would be lost and I suspect that if they had to voice all cutscenes we would end up getting less of them. I wouldn't like that. Can you imagine if Hildibrand or the Scholisticate quests had no cutscenes? You would loss the entire point of having those quests.
    (0)

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