You want mats without the need to gather them, is what i'm hearing. Crafters use mats they earned from another means, they don't magically conjure crafting materials from nothing.
Gatherers gather mats and depend upon crafters to make half their gear.
Crafters depend on materials gathers provide to craft (at least) half their gear.
Moreover, both disciplines have the ability to trade scrips to get (the other) half of their gear without any gathering of ooid-like materials at all.
The hell is the problem with this arrangement?
Last edited by Duuude007; 01-19-2016 at 12:58 PM.
What you're hearing is selective. I'll repeat it once more. If you can't understand it, then please refrain from posting in this thread, thanks.
Imagine if you had to have a gathered Ooid every time you spend Philo, Myth, etc. on crafting mats. This doesn't exist, because it's a dumb idea.
Now, consider what the red scrips are supposed to be - "tomes for crafters." Why do crafters need Ooids just to spend red scrips [farmed via crafting] on crafting mats with these tomes, if DoW/DoM never had such limitations?
Why do Gatherers need crafter red scrips just to earn crafting materials? Because the mechanics say so.
The mechanics have a balance of crafting recipes and gathering materials, both of which are not meant to be speedy to get, in order to make red scrip gear.
It is the way it was meant to be, and its perfectly fine as is.
Gathering works hand in hand with crafting.
DoW works hand in hand with DoM.
Neither DEPENDS on the other because they are designed differently.
Battlecraft is less about what you know, more about who you know. It is no wonder that they are different right down to the core.
Plus these tomes for crafters can ALSO be traded for red scrip crafting gear, without using ooids... Like we have said before.
Just because you dont like to use that feature doesn't mean it doesn't exist.
I know plenty of people who hate to gather and are decked out in full sets of red scrip doh gear that they earned without doing a single "Favor".
Last edited by Duuude007; 01-19-2016 at 02:19 PM.
You're arguing a strawman - nobody in this thread said that gathering and crafting does not go hand in hand. Re-read the thread because I've repeated myself more than enough times on my point.
Arguing strawman is... cute. But I digress.
Fine.
I'll refer back to your OP rather than responding to one of your... other... midtopic assertions.
Want to have eso gear that's dyable? Tough. Unless you do extra battlecraft work. No, you can't do it without grouping with multiple class types.
Want to have red scrips gear that's dyable? Tough. Unless you acquire mats from extra tradecraft work. No, you can't do it without a gathering class or gathering acquaintance, unless you are rich...
If you want to suggest you can get a full set of dyable eso gear faster than a full set of Dyable DoH,, then sorry, that is also hard to bite, as it takes ~4 weeks to get enough for only chest and pants- in the same time a DoH can pretty reliably craft much more.
4 weeks: 180 favors.
At an average of 3 drops per favor (usually more, not counting rares), that means 540 drops, or roughly 27 turnins.
at 15 crafting mats per turnin, you have 405 mats, or enough to make 81 special crafting materials like Adamantite ingots.
No recipe uses more than 4 special crafting materials.
Which means in four weeks of red scrips, you can make at a bare minimum, 20 pieces
TL; DR:
4 weeks of eso capping allows:
~1 Battlecraft dyable pair of pants and ~1 Battlecraft dyable chestpiece.
Versus
4 weeks of red scrip capping allows:
~10 DoH dyable pairs of pants and ~10 DoH dyable chestpieces
Being a crafter, so unfairs.
Last edited by Duuude007; 01-19-2016 at 03:11 PM.
I know right duude? I dont get why this person needs to clutter up the forums with these thread discussions. Complains about how its soooo slow. Know how long it took me to get 1 relic? Months of farming this or that. Took several weeks to get a lucius. Takes many weeks to get a full set of esoterics gear for 1 class. These scrips exchange rates (135 mats for 27 crafted mats) makes a LOT of gear. This grind is nothing. This is easy street.
Last edited by keyburz; 01-19-2016 at 04:56 PM.
Your "esoterics gear not being dyable" analogy is baffling because you don't need gathering ooids along with the extra battle work to get 210 eso gear. That's the entire point of this thread, yet again repeated for you. You're reaching.
I don't even know why you're bringing up the math on red scrips. It's been done to death and has little bearing at all regarding the purpose of the thread.
If you want to be a pseudo-intellectual about your responses then...ok, whatever, just try to actually understand what the discussion is about please. You'll just get the "re-read the thread" responses in the meantime.
Coming from Mr. Selective-Quotes-and-Cherry-Picked-Examples. /shrug Never responded to the point I made about your selective quote in this thread...
The current system requires gatherers to gather favor mats to exchange for crafting mats using crafting tokens. Tell us Mindy, how would you want this system to be instead? Would you rather an unspoiled node just spawn the crafting materials?
What I'm seeing from mindy is a lot of complaining, and no mention of how she would rather it be. Because clearly her idea of how it would be better is wrong and shes refusing to say it. All her posts seem to consist of rebuttals to other player's opinions, and no content at all from her. Someone could say "I think X" and she would say "your x is wrong". That is not content. That is just little snippy side comments.
Lets see if her next post responding to me is a rebuttal to this text, devoid of actual content, because I'm making an opinion in this post.
Last edited by keyburz; 01-19-2016 at 05:56 PM.
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