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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Since when does "hard" have to be a timesink or have a punishment associated with it?

    A boss fight can't simply be difficult?
    A quest can't simply require some strategy?

    It's the ridiculous assumptions of what "hardcore" means, that is causing this debate to be stereotyped into the freekin ground.

    Content doesn't have to punish players or be a timesink to provide the difficulty we want.

    Drop your mental illusion that a challenging encounter requires 200 hours of farming and a team of 400.

    It doesn't.
    (40)
    Last edited by DoctorMog; 09-25-2011 at 09:35 PM.

  2. #2
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by DoctorMog View Post
    Since when does "hard" have to be a timesink or have a punishment associated with it?

    A boss fight can't simply be difficult?
    A quest can't simply require some strategy?

    It's the ridiculous assumptions of what "hardcore" means, that is causing this debate to be stereotyped into the freekin ground.

    Content doesn't have to punish players or be a timesink to provide the difficulty we want.

    Drop your mental illusion that a challenging encounter requires 200 hours of farming and a team of 400.

    It doesn't.
    Check any of the threads on this and the majority of self-identified hardcores will disagree with you. Many seem to think long spawn times, forced grouping, and artificially high learning curves are the definitions of hardcore
    (17)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Kiroh View Post
    Check any of the threads on this and the majority of self-identified hardcores will disagree with you. Many seem to think long spawn times, forced grouping, and artificially high learning curves are the definitions of hardcore
    Their definition and mine might be different, but my point remains the same.

    Hard content does not = long respawns, years of grinding or stupidly low droprates.
    (15)
    Last edited by DoctorMog; 09-25-2011 at 09:53 PM.

  4. #4
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yeah i remember getting my peacock charm, was when they went rare/ex. i got everything when they turned rare/ex. i spent a life time trying prior to that and without success, too many rmt and there boot pulls all day. but when they change to rare/ex was perfect no rmt, still took a long time, my peacock took 2months, an when i mean 2months i mean i didn't leave there for 2months outside of events and ran right back. i would try trick the squatters following you for tod mark, by being there 4hrs early leave b4 time, and then hope back cause low and behold they would leave too lol. but 2months later i was rockin my peacock and very happy with it. love it.
    (3)

  5. #5
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Those events were overcome through trial and error by gamers who spent drawn out months learning only the very basic mechanics of the game in an arduous and arbitrary grind intended to do nothing more than to stall players while the development team cooked up something for their players to actually do with their capped characters.



    I don't have time to read rest cause I'm off to work but I'll reread it there. I've thought this ^ for a long time but never had sources to back it up. Idk if you do either, technically it's impossible to back it up unless you can get word-of-mouth from the producer "We're just stalling you bitches til we come up w/ a good idea." However, I do believe this too be true. It's the only reasoning behind the abomination that FFXIV was at launch, that they didn't want everyone to be at cap waiting for content because if you can lvl fast then game is ez mode lawl which some people can't shake.

    I barely frequent forums anymore cause of all the QQ so I can't tell if this mentality has kept up, but it did at one point and because you made this thread I'm guessing it still has.
    (0)