Rpators are only fun when you have people that know not to stand behind them. If not it's a living hell.
Rpators are only fun when you have people that know not to stand behind them. If not it's a living hell.
They are never fun. Once I get 15 or 20 raptors down I'm on the verge of falling asleep face first on the keyboard. some parties cant believe I'm using buffs cause it takes to long.
Not true it is just they are optimal for sp/hr.
Below are all alternate leveling camps, but the sp/hr is below that of raptors.
Lower 40s: Crimson Bark, Efts in the little streams
Lower 40s: Peiste at Rivers meet
Upper 40s: Efts, Birds. traps at Sorel Haven
Mid 30s: Crimson Bark Bird Camps
Mid 30s: Ixtali camps near treespeak
Mid 30s: Amalja and Ants near Halitali
This is the same reason people lived off Colibri on XI. Was Max sp/hr
Was many many camps in XI but almost none of them where used.
Yes but it would seem that fighting any mob 10+ levels higher than you results in a penalty in your rewarded XP. This is my major gripe and if they would remove this I could go level where I please, big mobs or not.
What a downright monstrous LIE!eearly in the game people just wanted to fight crabs mostly. there was a few other level options but many fought crabs. also, there was no cop.
I agree though, i think the level 10 cap is to blame. The game once had a very dynamic sp gain system that worked very well for fighting difficult monsters and handling expanding groups on the more than 4 people side. on the less than 4 people side though it scaled very poorly. soloing was fairly bad in comparison.
The new sp system seems to have been arbitrarily set at a 10 level cap, although in honesty, parties werent meant to be fighting 10 level enemies. A monster 10 levels higher than one person in a 6 to 8 man party would actually con as easy prey or lower, back when they had a system that showed you how hard an enemy was expected to be in relation to your group. So it really made no sense to have a 10 level cap.
However with the readjusting of stats, and limiting of that adjustment, as well as the damage algorythims, we will probably all be nerfed, so maybe then fighting stuff 10 levels higher will be like fighting stuff 15-20 levels higher is now. I guess it doesnt matter as long as they up the sp gains, but for some reason i dont think this will be the case.
The original SP system was more like "backwards logic in fighting mobs". If you have to go eat dinner/fly to Fiji on business please just put X on follow so we can still get your bonus. Everyone get in place so you can get hit by this frontal attack! Stop doing so much damage, you are killing my SP!! NO BUFFS/DEBUFFS!!! Did you just cast shock spikes....Arrrrrrgh!!!! /ignore list noob.
Yeah... what a "dynamic" system of complete stupidity that was. Why oh why can't we go back to the "good old days". We need more difficult party fights, but man oh man someone should slap you for even suggesting that the original SP system was in any way, shape, or form good.
/ignore list
I can't comment on how the system used to be, But I do know it is still far from where it needs to be TBH.What a downright monstrous LIE!
The original SP system was more like "backwards logic in fighting mobs". If you have to go eat dinner/fly to Fiji on business please just put X on follow so we can still get your bonus. Everyone get in place so you can get hit by this frontal attack! Stop doing so much damage, you are killing my SP!! NO BUFFS/DEBUFFS!!! Did you just cast shock spikes....Arrrrrrgh!!!! /ignore list noob.
Yeah... what a "dynamic" system of complete stupidity that was. Why oh why can't we go back to the "good old days". We need more difficult party fights, but man oh man someone should slap you for even suggesting that the original SP system was in any way, shape, or form good.
/ignore list
Mahayana, I agree with you.
Its been a long time since I played 11, but I swear the lvl gaps were no way near as what they are in 14 for the same amount of exp.
Now its not so much the amount I'm worried about, its just the whole process, there is NO fun at all and I don't think I'm in the minority, I mean I just don't concentrate at all, no sense of danger, no skillchains, no brs, no back/front line jobs really needed, no role feels defined, just beat down on the mobs.
I don't mind fighting the same stuff over and over in different skins, I never got bored in 11, I always made my own partys and thoroughly enjoyed going to camps and exping for a few hours, this game is such a bore and I feel I have a high tolerance, but seriously 10 minutes in a exp party I'm so bored and fustrated.
I know things are changing, well I hope they do because right now there is absolutely no way I will ever level another class again and bloody glad I had DoM done a long time ago.
I was hoping I would come into this game and have fun leveling all my classes to max just as I did in XI, this is the most important thing I loved doing, aside from scheduled ls events and progressing through the story line.
Sorry I keep going back to 11 but thats all I have to compare.
Last edited by leomax; 09-25-2011 at 06:07 PM.
you are pretty beligerant arent you.What a downright monstrous LIE!
The original SP system was more like "backwards logic in fighting mobs". If you have to go eat dinner/fly to Fiji on business please just put X on follow so we can still get your bonus. Everyone get in place so you can get hit by this frontal attack! Stop doing so much damage, you are killing my SP!! NO BUFFS/DEBUFFS!!! Did you just cast shock spikes....Arrrrrrgh!!!! /ignore list noob.
Yeah... what a "dynamic" system of complete stupidity that was. Why oh why can't we go back to the "good old days". We need more difficult party fights, but man oh man someone should slap you for even suggesting that the original SP system was in any way, shape, or form good.
/ignore list
Your opinion is your own.
lets just say you used to have be able to have 4 man parties, or 15 man parties, and fight hard things for each, and get good sp, without doing anything he mentioned. Some people tried to exploit the system, but it wasnt the best sp for the party overall, if you knew what you were doing. better to get 400 a mob fast than hold out for 500 or do things that only helped 3 people in the party get sp.
It did have problems though, But, it also had solutions, its really a digression the real point is, they developed the game in mind, with people taking on things way higher than 10 levels, i dont know why they decided to limit at 10 levels, other than maybe to slow down sp, or make people fight easier things, so they didnt think the game was so hard
I honestly think it was an arbitrary number they picked.
This id the truth of FFXI! I couldn't see a crab for days after every time i left Terrigan range. It was crabs EVERYWHERE!
Crabs in dunes, in Buburimu, in qufim, in Boyahda, in Kuftal, in Terrigan, in Gustav...and then came WotG with even more areas full of crabs! I really hated that mob!
12 hour colibri party anyone?
But yeah parties do suffer from a lack of tactics, too many Leeroy Jenkins' in this game.
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