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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Syzygian View Post
    Grit is still a worthy ability as a tank stance, make no mistake. Its just that there are SO MANY benefits to having it off, particularly when MTing, and nothing particularly special about having it on. DRK's main interchanging mechanics based on stance are specific to A. Having Grit off and B. Getting hit. Nothing for both. Most skilled DRKs will find every opportunity to turn it off regardless of what they are doing. Its a thing that high level play avoids as much as possible. Does that mean you never turn it on? Of course not. But it does mean you will try to exhaust other options before doing so.
    ¿many benefits to having it off? the only one is don't have the 20% of damage penalty, ¿what you lose if you don't have it on? soul eater don't give you self heals, extra hate, extra acc and 20% of damage reduction in other words you technically you lose more turn it off, but of course is a tank stance and depends of the situation is better have it or not, and many players and you i see you put more value on dps vs all, good tanks turn off when is need it and keep it on for the same reason all we can agree with that, is not a question of how skilled you are, is a question of how skilled is your healer to turn off grit, DRK are not WARs how can do all in the same time, more when we lose our self heal in "dps mode".
    is just i don't like the people say the tank mode is poor designed like you say in this case only for in this game make dealt less dps, is a tank resource, one of the most importan all 3 tanks have it and deserve the same respect like the others skills that's all.

    edit: i forgot you have access to blood weapon without grit mi fail, is a point to add but still i keep mi point, blood weapon is a dps buff to say something and give you mp vs lose 20%damage reduction and self heals, like i say is very situational and you are limited with you healer skill, are 2 tools and depends from 3º persons to what is better in that moment.
    (0)
    Last edited by shao32; 01-17-2016 at 11:16 AM.

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by shao32 View Post
    snip
    Blood Weapon is very powerful though. It delays your TP consumption, gives you MP which for DRK contributes to... well, everything, and of course, DPS. Then there's tanking and getting hit, which gives you procs and Blood Price returns. All of this is a gain over tanking in Grit, and a gain over OTing. The self healing from Grit SE definitely adds up, but most healers do not account for it as it simply isn't that potent. Its similar to the way they don't account for parry.

    No one is saying that a DRK should never use Grit, but when the time comes that you want to maximize your play and your party/raid's DPS, it is a safety net that you and your healers should learn to work without wherever possible.

    That being said however, healers always have the final word. Listen to them. They should still understand however that this job functions best while using Grit as more of a cooldown than a stance.
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  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Syzygian View Post
    snip
    yeah is powerful, the tp field, well the drk don't have many tp problem, only very long phases how the boss don't leave and slow dps in bosses in dungeons make this a problem, and the MP, all know this extra MP go for extra DA+SE. i don't say MT in grit is the best you can do vs grit off, of course not, im only saying grit give another type of benefits, and yeah the actual end game designe make choise grit off every time you can, but is not better vs grit on is only give you tools for X moments apart of pull and tank busters only.

    about the healers, is actually mi own judgment, i don't know you but i have a WHM in raid is particularly a god between the WHM (he farm thordan ex solo heal, so is not a rookie at all)and the other one well we said he stay there , mi WHM prefer have us in tank mode when MT excep extremely well control pashes.

    having a good team and you know the combat if the healers give me green light i turn off grit MT like i do in AS1, but if we don't know the fight or well you read about mi healers or whatever reason grit on is the best choice.

    in the end you and me we are saying the same about playing DRK, but you say grit off is extremely nice and mode on don't give you nothing especial and i say grit on give us amazing buff that deserve the lose of blood weapon ^^
    (0)

  4. #4
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by shao32 View Post
    in the end you and me we are saying the same about playing DRK, but you say grit off is extremely nice and mode on don't give you nothing especial and i say grit on give us amazing buff that deserve the lose of blood weapon ^^
    I'm pretty sure that the whole take 20% reduced damage on no meaningful cooldown bit of Grit is pretty amazing and worth the temporary loss of Blood Weapon.
    (1)