Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    I'm an oddball who has both so I can cater the most to the group I'm with. But that's expensive.

    Fending will give healers a wider margin of error, but will also cut into your ability to DPS and generate threat (so you'll have to work harder). The additional Parry on a full Fending set will help you take less damage passively, but there are a lot of people who just don't think it's worth it, and will argue against it.

    Slaying will help you hold threat more easily, and will also help you kill it faster. The same people who argue against Parry will argue for "mitigation by proxy," that is, killing it faster to reduce how many times it can hit you, but there isn't any hard evidence or mathematical studies from Heavensward content to prove that killing it faster means taking less damage (or even if the boost to tank DPS from Slaying sets is enough to offset the mitigation loss from the lost Parry).

    When 3.0 first came out, to help with the hard DPS checks in A3S and A4S, tanks were encouraged to work with the bare minimum amount of HP they could manage to survive with, which meant picking as many Slaying pieces as possible (though the fabled "pentameld" is more valuable). But now that groups have caught up to the target iLvl for Savage, Fending tanks are able to clear the content.

    Ultimately, it boils down to personal choice. As long as you can hold hate and survive, you're doing what you need to. I have both sets because I like to be able to adapt, because 3.2 is changing things in ways we don't yet know, and because it gives me more pieces to spend Mhachi Farthings on. Throwing on my Slaying set to offtank in SwO can also output some really nice numbers, which is helpful in situations where you have no choice (read: that Void Ark run where the other two tanks constantly fight for the boss).
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #12
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    Fending will give healers a wider margin of error, but will also cut into your ability to DPS and generate threat (so you'll have to work harder). The additional Parry on a full Fending set will help you take less damage passively, but there are a lot of people who just don't think it's worth it, and will argue against it.
    Given the RNG nature of Parry, I feel like it would be more accurate to say that "The additional Parry on a full fending set may help you take less damage passively." The thing that makes Parry not really worth stacking is the fact that it takes such a massive amount of Parry to increase your parry rate by 1% (a miniscule increase that may or may not actually help in any given encounter).

    Slaying will help you hold threat more easily, and will also help you kill it faster. The same people who argue against Parry will argue for "mitigation by proxy," that is, killing it faster to reduce how many times it can hit you, but there isn't any hard evidence or mathematical studies from Heavensward content to prove that killing it faster means taking less damage (or even if the boost to tank DPS from Slaying sets is enough to offset the mitigation loss from the lost Parry).
    I think it goes without saying that with other things being equal (party composition, gear, cooldowns and other skills) the tank is going to take less damage if they're in the fight for 6 minutes than they do being in the fight for 7 minutes.
    (0)

  3. #13
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ashkendor View Post
    Given the RNG nature of Parry, I feel like it would be more accurate to say that "The additional Parry on a full fending set may help you take less damage passively." The thing that makes Parry not really worth stacking is the fact that it takes such a massive amount of Parry to increase your parry rate by 1% (a miniscule increase that may or may not actually help in any given encounter).
    Except that's based on estimates derived from 2.x. The calculation changed in 3.0, and made Parry scaling a lot better. But no one has effectively tested how much Parry % you get per point in 3.0, so we don't know if Parry is still as bad as it used to be.
    Quote Originally Posted by Ashkendor View Post
    I think it goes without saying that with other things being equal (party composition, gear, cooldowns and other skills) the tank is going to take less damage if they're in the fight for 6 minutes than they do being in the fight for 7 minutes.
    I am highly skeptical that the damage between Fending and Slaying on a tank will provide enough additional DPS to shorten the fight by 15%. And if you're with a weaker/fresher/undergeared healer (or a group that requires more of their attention than it rightly should), they might not be able to keep up with the additional damage you're taking - sure, you'll take less damage overall for the fight not lasting as long, but you'll be taking higher damage over time for that duration, which requires higher heals over time.

    Now, if you're with a group you trust and your healer is a certified BAMF? Then it's fine. But in general, I like to stick with my Fending set until I know how well the group will do.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #14
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jpec07 View Post
    Except that's based on estimates derived from 2.x. The calculation changed in 3.0, and made Parry scaling a lot better. But no one has effectively tested how much Parry % you get per point in 3.0, so we don't know if Parry is still as bad as it used to be.

    I am highly skeptical that the damage between Fending and Slaying on a tank will provide enough additional DPS to shorten the fight by 15%. And if you're with a weaker/fresher/undergeared healer (or a group that requires more of their attention than it rightly should), they might not be able to keep up with the additional damage you're taking - sure, you'll take less damage overall for the fight not lasting as long, but you'll be taking higher damage over time for that duration, which requires higher heals over time.

    Now, if you're with a group you trust and your healer is a certified BAMF? Then it's fine. But in general, I like to stick with my Fending set until I know how well the group will do.
    You can't gain enough parry to make it reliable mitigation. There was a thread months ago where someone with around 750 parry (I think) had about a 20% parry chance on a level 60 mob. That's sacrificing 400 secondary stats to gain something like 15% parry, assuming 5% is base. Parrying 1 out of every 5 autoattacks isn't going to make a difference to any healer (even a bad one), it's not going to save you, and it's not even going to mitigate a lot because parry was nerfed to be a 20% reduction.

    You also don't need to make a fight 15% shorter to take less damage over the duration. You just need that bit of extra DPS to push phases faster and skip mechanics. Less conflags in T5, less Allagan Fields in T8, less meteors/ravensbeaks/ravensclaws in T9, less Flattens/Akh Morns in T13, skipping jumps in A1S, skipping the entire last minute in A3S. Every bit of DPS you add is more beneficial to your party overall, and to yourself, than an unnoticeable increase in mitigation.
    (1)

  5. #15
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ashkendor View Post
    I tank A1S in Sword Oath with full Slaying (around 16-17k hp) and have no trouble with the tank buster.

    1st tank buster: Shield Oath + Rampart (preferably up for the cleave right before the TB) + Sentinel
    2nd tank buster: Hallowed Ground (no oath switch needed)
    3rd tank buster: we don't even get this far anymore, but same as the first

    I do tank Faust in pentamelds because of the spike damage; I solo tank and our WHM solo heals him.
    I guess I am doing it wrong. Plus, I blame it on being old-school as well as having a "Defensive Tank" mentality rather than "A Tank that can DPS". It's never a surprise when folks choose another PLD over mine, but I'd rather be on NIN anyway, especially when I join as NIN and they ask me to tank lol...
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #16
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I guess I am doing it wrong. Plus, I blame it on being old-school as well as having a "Defensive Tank" mentality rather than "A Tank that can DPS". It's never a surprise when folks choose another PLD over mine, but I'd rather be on NIN anyway, especially when I join as NIN and they ask me to tank lol...
    I initially played PLD with a full defensive style as well, full VIT and stacking Parry to the rafters. I'm not gonna lie, it's a huge shift in playstyle to go aggressive (I'm still struggling with it myself honestly, it's taken me weeks to get to where I tank most of the fight in Sword Oath) but it's got its own payoffs. Honestly, don't look at it as "doing it wrong." That implies that there's something actually wrong with what you're doing now, which there isn't as long as you're able to clear the content you're in. Look at it more as viewing the fight in a different way. For me, it was more a matter of me underestimating just what my Paladin was capable of and kind of pushing those boundaries slowly because I wanted to spare the sensibilities of our healers. :3

    Let's face it, a lot of our ability to tank aggressively falls squarely on the shoulders of the party's healers. Some of them take that in stride and push themselves to excel. Others will balk at what they view as them shouldering more of the burden.
    (1)
    Last edited by Ashkendor; 01-17-2016 at 10:56 AM.

  7. #17
    Player
    AlmightyDook's Avatar
    Join Date
    Dec 2015
    Posts
    27
    Character
    Dook Prime
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jim_Berry View Post
    Don't listen to me because I am VIT focused. I tried mixing VIT and STR, but I struggle on the tank buster in A1S. With my VIT accessories, I'm at 21k HP. Just popping Sentinel keeps me healthy.
    21k HP and you're having trouble with the tank buster? I've ran A1S on both DRK (16k hp) and WAR (16k hp out of defiance) and never once had an issue with the tank buster seeing as they both mitigate it down to about 8-10k dmg. Are you even using CDs? Lmao.
    (0)

  8. #18
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AlmightyDook View Post
    21k HP and you're having trouble with the tank buster? I've ran A1S on both DRK (16k hp) and WAR (16k hp out of defiance) and never once had an issue with the tank buster seeing as they both mitigate it down to about 8-10k dmg. Are you even using CDs? Lmao.
    It says right in the post that you quoted that she uses Sentinel. Here, I'll bold it for you.

    Quote Originally Posted by Jim_Berry View Post
    Don't listen to me because I am VIT focused. I tried mixing VIT and STR, but I struggle on the tank buster in A1S. With my VIT accessories, I'm at 21k HP. Just popping Sentinel keeps me healthy.
    Did you just not even bother reading what you quoted? o.O
    (0)

  9. #19
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jim_Berry View Post
    I guess I am doing it wrong. Plus, I blame it on being old-school as well as having a "Defensive Tank" mentality rather than "A Tank that can DPS". It's never a surprise when folks choose another PLD over mine, but I'd rather be on NIN anyway, especially when I join as NIN and they ask me to tank lol...
    It's more of a question of cool down combination, nothing to do with aggressive tanking. When you trim off vit, you have to be on point with your cd's and properly plan your fight.

    But more than just you being at max preperation and perfect cool down rotation, your group's abilities must be measured. If you're healers are too occupied with fixing dps mistakes, and they cannot concentrate on you, you may need to consider adding a little extra padding. (Or replace the derps)
    (0)
    Last edited by AlexiIvaniskavich; 01-18-2016 at 04:46 AM.

  10. #20
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Some things to consider:
    - we dont know for sure wether vit is going to be the important stat but it seems like an extremely likely scenario
    - esos will be uncapped, so you can get either set really damn quickly once 3.2 comes around

    Here is what i would do:

    - Get a full eso slaying set, because that is what is more beneficial NOW
    - Get an i190 gordian fending set, so you have something decent to equip when 3.2 with the potential vit changes comes around
    - Once 3.2 comes around (most likely) get a full eso fending set in like a day
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast