I wonder if people who want the outfits would be ok playing with the Chinese version of the game. We get stuff that they dont and vice versa.
I wonder if people who want the outfits would be ok playing with the Chinese version of the game. We get stuff that they dont and vice versa.
They would first have to pay for game-time (per hour), versus a monthly subscription.
I think a little less the $6 (35 yuan) can get you about 3000 minutes (50 hours).
Well, it sounds as though Shanda Games already promised their players that the outfit would be exclusive. They're unlikely to give it to SE to sell to us and break that promise.
But if we're extending the original suggestion of giving us that specific outfit, to simply giving us more similar stuff in that general vein, putting more of their design efforts into attractive items like that and less into joke items, that suggestion I can definitely support. And both this Chinese dress and the Korean outfits make nice examples of attractive items. (I wonder what the Chinese male version looks like, though. It's hard to tell from just the silhouette image.)
Purely by cost comparisons, that sounds like a good deal compared to what we have, but I wonder to what extent that paying per minute pattern leads to why they're so much less willing to accept parts of the game that have a lot of grind, and demand things like that immediate jump to level 50 that we're hearing rumors of. Even here, a lot of people complain about long grinds. I wonder how much worse that gets if they're paying by the minute and have those same grinds.
Last edited by Niwashi; 01-22-2016 at 08:41 AM.
I'm not very good at math but to compare:
A monthly subscription is 30 days long.
30 days * 24 hours per day = 720 hours
720 * 60 minutes per hour = 43200 minutes
At the "Entry" payment plan of $12.99 / 43200 minutes = 0.000300694 cents per minute
At "Standard, it's $14.99 / 43200 minutes = 0.000346991
The Chinese servers pay around $5.32 (35 yaun) for about 3000 minutes
5.32 / 3000 = 0.001773333 cents per minute
I haven't found anywhere that says Korea's prices yet but I think you buy days of game-time (either 30 days or 90 days).
(If I did this wrong, please correct me >w>() )
Compared to the Chinese Servers, we technically pay less per minutes BUT we also pay for wasted minutes when we aren't playing versus them, who only loose their minutes when they play.
I don't know much about the Korean Servers other then hearing that they pay for days of game-time... >A>()
I also would also like more attractive items and less Monkey-Butt-Helmets. >w>
Chinese FFXIV charges 0.6yuan per hour, that's 0.10usd. So that's around 14.4yuan (2.20usd) for every 24 hours played. If one plays for 24/7 for 30days, that is 432yuan or 65usd. 99yuan is about 15usd, that's 165 hours, about 5.5hours a day for 30 days.
To say that China is cheaper than us is very situational. As 5.5hours is quite normal for players who spend a lot of time either grinding every class or afking all the time.
If this is cheap, then me who plays maybe 2-3 times during weekdays for 2 or so hours for raiding and weekends for casual playing, then I am simply overpaying. I would benefit and save more money by paying per hour.
To be honest people are being too sensitive about not getting what others get. It's been like this for a very long time. MMORPG's have been split between different regions with differing developers. There aren't many games like this that run internationally. Take Blade and Soul for example, it is p2p in Korea and Japan, here in Japan sub is near 3000yen which is about 30usd. Just because the NA servers are f2p we can't demand for our servers to be free as well and demand everything they get that we don't. People have to accept that region exclusives are a thing, no matter what you have to say about how everyone deserves to have it, exclusives are exclusives. You can argue all you want it won't change that fact. If Yoshida has plans to bring it in, he will do it even without people asking for it. If he doesn't, then it won't.
Last edited by xXRaineXx; 01-22-2016 at 03:13 PM.
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