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  1. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    How would you suggest for them to do that? They did various things in ARR as I talked about a bit earlier, but my impression is that there are still a lot of players for whom that approach didn't necessarily work, who didn't raid regardless of the various stepping stone paths, "catch up patches" and so on. What other methods do you think they should try to work players into challenging content who have not historically been interested in it?
    If the option is that we can only have 2 tiers of difficulty , "EX" difficulty and savage difficulty with be an ideal curve. In regards to EX difficulty, it can always be toned down to suit the players who are not interested in raiding (which is our current normal mode). Savage is meant to be hard, so there's really no point in nerfing that. If they do nerf it (or undertuned it to be EX), you're going to omit the hardcore players from a content they'd enjoy (which would be the ball busting one, although that's up for debate of those sort of people enjoy the current savage)
    (1)
    Last edited by RiceisNice; 01-15-2016 at 11:56 AM.
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