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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sardonia View Post
    Honestly the easiest solution would be to obtain gear the way you want to.

    Run dungeons for tombs for gear.
    .Run normal mode raid for tokens for same gear.
    Run EX primals for tokens for same gear.
    Do stuff in the open world for tokens for same gear.
    Do Savage raid for a little better gear then the rest.

    This would at least let everyone choose how they would want to gear their characters and let you do a little bit of everything if you wanted. It would also help with not getting a variety of upgraded gear each cycle.

    To the poster that responded to me above. I would agree with you that they did not do a good job with MCH or BRD. I play Bard and do not like WM. I can play with it but I just do not like it. However, there are many that do like it so again who do you listen to when looking at feedback?
    For me the issue isn't the ways to obtain gear. I don't care if there is only 1 way to obtain gear. I want variation in the gear, and I want progression to feel more natural. Alex 1-4 NM is basically all the same difficulty. Why not have 2 be quite a bit harder than 1, 3 quite a bit harder than 2 etc. It just seems really weird.

    Like there should be a natural path between all raids A1->A2->A3->A4->A1S->A2s->A3S with each one getting a little bit harder (not potentially easier, and not waaaaay harder).
    (1)

  2. #2
    Player
    Sardonia's Avatar
    Join Date
    Nov 2015
    Posts
    46
    Character
    Angelina Whisperwind
    World
    Hyperion
    Main Class
    Miner Lv 70
    Quote Originally Posted by Kaurie View Post
    For me the issue isn't the ways to obtain gear. I don't care if there is only 1 way to obtain gear. I want variation in the gear, and I want progression to feel more natural. Alex 1-4 NM is basically all the same difficulty. Why not have 2 be quite a bit harder than 1, 3 quite a bit harder than 2 etc. It just seems really weird.

    Like there should be a natural path between all raids A1->A2->A3->A4->A1S->A2s->A3S with each one getting a little bit harder (not potentially easier, and not waaaaay harder).
    In my opinions, I believe Alex NM 1-4 was staggered pretty well for difficulty for the average player. That is just my opinion though. Have not done Alex HM so no clue but I from what I read they increased the difficulty greatly at AS3 which they are addressing in 3.2 from what I know.
    (0)
    Last edited by Sardonia; 01-15-2016 at 03:38 AM.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sardonia View Post
    In my opinions, I believe Alex NM 1-4 was staggered pretty well for difficulty for the average player. That is just my opinion though. Have not done Alex HM so no clue but I from what I read they increased the difficulty greatly at AS3 which they are addressing in 3.2 from what I know.
    Personally, from a DPS perspective, I found

    A3 > A4 > A1 > A2 with all of them being do-able on your first group in with maybe 1-3 wipes.

    From a healer perspective, I found

    A4 > A1 > A3 > A2 with all of them being do-able on your first group in with maybe 1-3 wipes.

    I haven't tanked them.
    (0)

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaurie View Post
    For me the issue isn't the ways to obtain gear. I don't care if there is only 1 way to obtain gear. I want variation in the gear, and I want progression to feel more natural. Alex 1-4 NM is basically all the same difficulty. Why not have 2 be quite a bit harder than 1, 3 quite a bit harder than 2 etc. It just seems really weird.

    Like there should be a natural path between all raids A1->A2->A3->A4->A1S->A2s->A3S with each one getting a little bit harder (not potentially easier, and not waaaaay harder).
    I like the natural progression of the raids as you mentioned. though player strats will seek to make individual parts more easier or harder, this feels like an ideal way to do the curve and is still worth seeking.
    (1)