Quote Originally Posted by Alahra View Post
Their error has largely been in assuming that there are two player types when it comes to player engagement with difficult content (non-raider vs. raider), but there are actually three, with "raiders" being split into raider and hardcore raider as you mentioned.
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Honestly, I think this is the issue. They want to classify people in to these big groups, but there isn't really a large category that people belong to. It's much more of a scale. Not every non-raider is on equal footing, not every raider is on equal-footing. They need content to match this scaling mentality, where things naturally progress.