Alex is just a fortress to me in this game.
It's nowhere looking any closer to summon/guardian/primal in FF series.
Please don't call it primal, if you are not even fighting it. You are only fighting inside a lol-fortress.
Alex is just a fortress to me in this game.
It's nowhere looking any closer to summon/guardian/primal in FF series.
Please don't call it primal, if you are not even fighting it. You are only fighting inside a lol-fortress.
Under XIV's requirement to be a Primal, Alexander very much fits the bill. Granted you don't have to like the way Alex's been represented, but it's still a Primal regardless. Hell even Gilgamesh's pet is an official Primal in the world of XIV.
If it appears in our world with crystals/prayers that makes it a primal. So even if we are not fighting Alexander it is technically still a primal and lets be honest that is like asking to fight Bahamut and i don't count T13 because the actual Bahamut would just step on us and we will die.
Bismarck worked out fairly well, I'd actually love to see more battles take a different approach like that... Kind of sick of the same standard "Fight in this ring" encounters, granted Bismarck wasn't much different compared to that, but the scale made it more entertaining regardless.
We could have, for example, have a battle with Alexander where he is stomping across the countryside and we have to stop him before he reaches whatever. We're on an Airship/s, flying alongside him, fighting off Illuminati before "docking" to crawl inside part of Alexander and blow up something to slow him down, eventually getting access to his core to finish him Bahamut Prime style. That would give us all the grandeur of fighting a full size Alexander, while still giving us a proper fight in the end, unlike Bishmark, who apparently died because we popped a zit?
Wouldn't work with the current raid format, of course. Can't split that fight over several updates, but why did Alexander need to be summoned after 3.0 anyway? I mean he isn't doing anything, wouldn't it have worked better to just have the Illuminati up to something, so we storm their stronghold (Raid 1). Then we find out what they're planning, and go to where they're planning to summon Alexander (Raid 2). Then they ultimately succeed and we get Alexander finally making his appearance and actually giving us reason to worry. Much better than "Oh no, Alexander fell off the short bus", that would actually build hype for his appearance, rather than the current situation that just has him in such a depressing state...
Shame they wanted to make him part of the map... I mean, we can't even fly around him properly anyway, what was the point? Imagine if he showed up on the coast you can see from Idyllshire? Then every update he draws closer. Much better. Kinda like how Dalamud was in 1.x, heck that was one of the best parts of 1.x... So many things they could have done with Alexander, and instead we just get him slowly standing up... Sigh...
Last edited by Nalien; 01-15-2016 at 12:24 AM.
This is just because Bismarck is FFX's Sin
Though it would have made an awesome raid imo, if we were to take Sin as it is in FFX. Buuuuut, we can't really expect a MSQ trial to have 2 phases with one of the size of an entire dungeon/raid, can we ?
Well, I certainly don't expect it, but I certainly want it.
Something like our Gilgamesh encounters, where you have the first phase, then you move on to a new area, except rather than Boss > Boss (maybe with some trash in the middle), you have Boss > mini-dungeon, all the while the Boss is taunting you, causing problems > Boss.
Like, imagine if we battled Leviathan in an underwater cave complex, similar to Sastasha. Phase 1 passes, and the caves start to flood, so you have a rush to get to the next area, with Leviathan using his body to block the path in places, so you need to do a standard DPS check or drown. Much more interesting than the same recycled "Fight in this ring/square" Trials that we keep getting.
Isn't whatever the dungeon was called at the end of Heavensward basically what you're describing? Add a ton more health to bosses and double their size, turn it into an 8 man and there you go, you now have a raid. A normal mode raid anyway, with both an amazing boss at the end and then a trial with an even more amazing boss.
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